I would like to at some point, waiting to see if they'll release info to help with modding. It already works somewhat, but all model transparencies are broken and some maps won't load, and sometimes the menu just dies
I would like to at some point, waiting to see if they'll release info to help with modding. It already works somewhat, but all model transparencies are broken and some maps won't load, and sometimes the menu just dies
It definitely hasn't been quick, the project was started in 2019
Any chance of some tweaked tiberian sun graphics?
I've seen 2 or 3 mods (warzone is one of them) which uses custom GDI titans that are double the size, as well as larger mammoths and I think would really make them fit a lot better with RA2's tank sizes
Also there's no way to add the TS music into the mix is there?
sorry
edit:
Learned to read, it helped
I'm having problems with 1.3's sound, some weapon reloads make really weird distortion noises, kind of sound like 8 bit sounds almost.
It even happens with old sounds, perhaps something to do with the sound distortion that exists for what I assume will be bullet time?
The lightpost was changed for FTE compat and the maps were recompiled on my end, as i mentioned this is the WIP 1.3 patch, the torch particles were changed to be trails so they don't hurt network performance (trying to get MP to actually function) so the effectinfo has to be modified for them to work properly
Are you running the fteqccgui that came with it?
Got a bigger patch in the works, it's gonna include RTLights and a lot of fixes/improved performance thanks to spike helping me debug.
If all goes smoothly the next release should run on the FTE engine as well for those who have trouble with DP. And I'll be repacking it for easier install too.
Is DP inside C:\Quake, or is it inside it's own folder?
For reference, ID1 should be in the same folder as DP, so it goes
C:\Quake\ID1\
C:\Quake\darkplaces.exe
basically DP must be in the root of Quake otherwise it won't know where to look for it.
The next patch will be a full repack that's already set up to avoid confusion
You have to clear your old configs for the new patch I believe
I recommend turning it off as they drop performance pretty significantly, and the map changes were made with baked lighting in mind. I'll probably do a full RTlight pass once I iron out more of the existing bugs
If your computer can run it you can try one of the existing RTLight packs (I think there was a new one recently?) but my PC always struggled with those even with pretty top hardware.
Can you try a darkplaces specifically for linux? There's a link to the DP builds page in the FAQ above
1) i do, right now there's a few crashes with FTE so I wanted to fix as many DP bugs as I can before tackling those
2) yep, I want to finish a FGD for mappers to use first so I can release them concurrently
You have to use one of the darkplaces builds linked in the FAQ above
It was in the release news post, there will be a Quakespasm version down the road. A lot of features are DP only and don't work as is so it won't be right away
Not yet, i might upload vispatched bsps as a separate file though. Either that or take away transparent water as a temp fix
It's because Quake's light system uses 0 - 255 for rgb colors and darkplaces uses a scale of 0 - 1 instead. I haven't made rtlights for the maps outside of the glows on lights because the system in general isn't very well optimized, you'd have to download an rtlights pack to fix it if you want to play with them enabled
Honestly the mod was never designed with them in mind though, i didn't expect so many people to use rtlights
press the home key and it's in the general options submenu
Fixed this in the upcoming patch. You're playing on easy skill right?
turn of stainmaps in the effects menu, they don't work right with the new decals
is the quake15 folder in the Quake folder? Are you using the batch file that comes with it or a shortcut?
You don't have the right DP build, check the FAQ at the top of the page
It was added to the menu in the first patch
quake15 folder needs to go into your quake folder as-is, not the contents.
So darkplaces.exe, run quake 1.5.bat and the quake15 folder should be in \QUAKE\
You have to use one of the builds from july - august 2017 or the UI will have issues
Thanks for letting me know, I've got to update the readme in the file, that's a typo
It has to be a 2017 build
Are you using the included darkplaces build or at least one of the builds from 2017
Nothing I can do about the video settings menu since that's engine related but I think you should be able to use vid_width and vid_height to manually specify your resolution
bloodshot12
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