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Comment History  (0 - 30 of 264)
bloodshot12
bloodshot12 - - 264 comments @ Slayer's Testaments

I would like to at some point, waiting to see if they'll release info to help with modding. It already works somewhat, but all model transparencies are broken and some maps won't load, and sometimes the menu just dies

Good karma+2 votes
bloodshot12
bloodshot12 - - 264 comments @ Slayer's Testaments

It definitely hasn't been quick, the project was started in 2019

Good karma+4 votes
bloodshot12
bloodshot12 - - 264 comments @ C&C: Reloaded

Any chance of some tweaked tiberian sun graphics?

I've seen 2 or 3 mods (warzone is one of them) which uses custom GDI titans that are double the size, as well as larger mammoths and I think would really make them fit a lot better with RA2's tank sizes

Also there's no way to add the TS music into the mix is there?

Good karma+2 votes
bloodshot12
bloodshot12 - - 264 comments @ Half-Life 2 : MMod

sorry

edit:

Learned to read, it helped

Good karma+2 votes
bloodshot12
bloodshot12 - - 264 comments @ Half-Life 2 : MMod

I'm having problems with 1.3's sound, some weapon reloads make really weird distortion noises, kind of sound like 8 bit sounds almost.

It even happens with old sounds, perhaps something to do with the sound distortion that exists for what I assume will be bullet time?

Good karma-2 votes
bloodshot12
bloodshot12 - - 264 comments @ Quake 1.5 Source files

The lightpost was changed for FTE compat and the maps were recompiled on my end, as i mentioned this is the WIP 1.3 patch, the torch particles were changed to be trails so they don't hurt network performance (trying to get MP to actually function) so the effectinfo has to be modified for them to work properly

Good karma+4 votes
bloodshot12
bloodshot12 - - 264 comments @ Quake 1.5 Source files

Are you running the fteqccgui that came with it?

Good karma+3 votes
bloodshot12
bloodshot12 - - 264 comments @ Quake 1.5

Got a bigger patch in the works, it's gonna include RTLights and a lot of fixes/improved performance thanks to spike helping me debug.

If all goes smoothly the next release should run on the FTE engine as well for those who have trouble with DP. And I'll be repacking it for easier install too.

Good karma+5 votes
bloodshot12
bloodshot12 - - 264 comments @ Quake 1.5

Is DP inside C:\Quake, or is it inside it's own folder?

For reference, ID1 should be in the same folder as DP, so it goes

C:\Quake\ID1\
C:\Quake\darkplaces.exe

basically DP must be in the root of Quake otherwise it won't know where to look for it.

The next patch will be a full repack that's already set up to avoid confusion

Good karma+2 votes
bloodshot12
bloodshot12 - - 264 comments @ Quake 1.5

You have to clear your old configs for the new patch I believe

Good karma+1 vote
bloodshot12
bloodshot12 - - 264 comments @ Quake 15 SP Beta patch 2

I recommend turning it off as they drop performance pretty significantly, and the map changes were made with baked lighting in mind. I'll probably do a full RTlight pass once I iron out more of the existing bugs

If your computer can run it you can try one of the existing RTLight packs (I think there was a new one recently?) but my PC always struggled with those even with pretty top hardware.

Good karma+3 votes
bloodshot12
bloodshot12 - - 264 comments @ Quake 1.5

Can you try a darkplaces specifically for linux? There's a link to the DP builds page in the FAQ above

Good karma+1 vote
bloodshot12
bloodshot12 - - 264 comments @ Quake 15 SP Beta patch 2

1) i do, right now there's a few crashes with FTE so I wanted to fix as many DP bugs as I can before tackling those

2) yep, I want to finish a FGD for mappers to use first so I can release them concurrently

Good karma+2 votes
bloodshot12
bloodshot12 - - 264 comments @ Quake 1.5

You have to use one of the darkplaces builds linked in the FAQ above

Good karma+1 vote
bloodshot12
bloodshot12 - - 264 comments @ Quake 1.5

It was in the release news post, there will be a Quakespasm version down the road. A lot of features are DP only and don't work as is so it won't be right away

Good karma+2 votes
bloodshot12
bloodshot12 - - 264 comments @ Quake 15 SP Beta patch 2

Not yet, i might upload vispatched bsps as a separate file though. Either that or take away transparent water as a temp fix

Good karma+2 votes
bloodshot12
bloodshot12 - - 264 comments @ Quake 15 SP Beta patch 2

It's because Quake's light system uses 0 - 255 for rgb colors and darkplaces uses a scale of 0 - 1 instead. I haven't made rtlights for the maps outside of the glows on lights because the system in general isn't very well optimized, you'd have to download an rtlights pack to fix it if you want to play with them enabled

Honestly the mod was never designed with them in mind though, i didn't expect so many people to use rtlights

Good karma+4 votes
bloodshot12
bloodshot12 - - 264 comments @ Quake 1.5

press the home key and it's in the general options submenu

Good karma+1 vote
bloodshot12
bloodshot12 - - 264 comments @ Quake 1.5

Fixed this in the upcoming patch. You're playing on easy skill right?

Good karma+1 vote
bloodshot12
bloodshot12 - - 264 comments @ Patch 1/hotfix 2

turn of stainmaps in the effects menu, they don't work right with the new decals

Good karma+4 votes
bloodshot12
bloodshot12 - - 264 comments @ Quake 1.5

is the quake15 folder in the Quake folder? Are you using the batch file that comes with it or a shortcut?

Good karma+1 vote
bloodshot12
bloodshot12 - - 264 comments @ Quake 1.5

You don't have the right DP build, check the FAQ at the top of the page

Good karma+1 vote
bloodshot12
bloodshot12 - - 264 comments @ Quake 1.5

turn off stainmaps in the effects menu

Good karma+2 votes
bloodshot12
bloodshot12 - - 264 comments @ Quake 1.5

It was added to the menu in the first patch

Good karma+1 vote
bloodshot12
bloodshot12 - - 264 comments @ Quake 1.5

DM4Jam and any of the retrojam packs come to mind

Quaddicted.com

Quaddicted.com

Good karma+1 vote
bloodshot12
bloodshot12 - - 264 comments @ Quake 1.5

quake15 folder needs to go into your quake folder as-is, not the contents.

So darkplaces.exe, run quake 1.5.bat and the quake15 folder should be in \QUAKE\

Good karma+1 vote
bloodshot12
bloodshot12 - - 264 comments @ Quake 1.5 Single-Player Beta 1

You have to use one of the builds from july - august 2017 or the UI will have issues

Icculus.org

Good karma+2 votes
bloodshot12
bloodshot12 - - 264 comments @ Quake 1.5

Thanks for letting me know, I've got to update the readme in the file, that's a typo

It has to be a 2017 build

Good karma+1 vote
bloodshot12
bloodshot12 - - 264 comments @ Quake 1.5

Are you using the included darkplaces build or at least one of the builds from 2017

Icculus.org

Good karma+1 vote
bloodshot12
bloodshot12 - - 264 comments @ Patch 1/hotfix 2

Nothing I can do about the video settings menu since that's engine related but I think you should be able to use vid_width and vid_height to manually specify your resolution

Good karma+2 votes