I really like how movement through the dungeons seems fluid. Not like the typical matrix motion where you move square by square and are forced to look in 1 of 4 directions.
My main issue (and this was HUGE for me) was the interface of the game. The interface really...really bugged me. It felt like I was playing a browser game with lots of pop-ups getting in the way of my game. The battles did not feel natural and I spent more time navigating the what seemed like paragraphs of information on my screen to cast a spell.
The game looks very well made, and it flowed very nicely. I just couldn't get past the interface, but I suppose this is by design and would appeal to people seriously looking for an old-school game made with experience and ideas that did not exist during the old-school days.
Blitzlunar
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