it has some influences from it, actually system shock's game design is probably the most important step in FPS in general.
it has some influences from it, actually system shock's game design is probably the most important step in FPS in general.
very nice man I haven't noticed this got updated until today
If people have files and patches of all sorts put them somewhere please :)
and they are being sold now or something ...
If someone still have files put them somewhere, I will help getting them on the moddb
I'm wondering if it's not wise to get at least a somewhat stable version even if it's not complete ?
So people can be attracted towards what we produce.
You are really the one who made this mod ?
And do you have a more updated mod or that's the latest thing that could be available ?
Please post a download here.
Everytime that people post an external link it ends up to be vanished after a couple of months. and then no download anymore.
I didn't knew there were any problems from the package
At least she could have left the latest downloads here even if unfinished, it would leave people with something ...
Apparently the mod maker have gave a bit of news so there might be hope.
So yeah maybe it will happen :)
Oh too bad but what do you need to continue working on it ?
Too bad that some people could enjoy it while there is absolutely no download anywhere.
inside earth was a fan site dedicated to the earth game series from E2140, E2150 and E2160 games
it had downloads and mods which is a bit where I had some stuff...
You make me curious about that considering I played this mod a lot and unreal a lot. I'm wondering what kind of crazy stuff they had in mind because as much as I like Unreal, I think the concept you are talking about seems to be much more original and different from the whole FPS and quake clones of the time.
Although Half Life pretty much killed the whole era of quake clones...
Well too bad that non lethal shotgun ammo isn't coming back because even if the original GMDX limited it way too much I think it could be a real option
I started playing the mod however I wonder where is the non lethal shotgun ammo. Also there is a bug about the tranq darts because if you don't have the crossbow at first every enemy wearing the crossbow gives no ammo unless you get it from an NPC or ammo box...
In the sewers in New york there is a bug where two corpses are lying making the fact the trying to get to the ladder is impossible without the cheat walk
impressive we have a release that's cool
You should update the mod status as Released
I'm wondering why this doesn't have more comments, sure it's not BW but it's part of it !
Tbe SPAS lacked of semi auto fire and yes the animations weren't very good before
Heh this is because UEd in Unreal was UEd 1, UT99 was UEd 2 so for UT 2003 and 2004 it had to be UEd 3.
After all those stealth he needed some action.
I wonder because it seems to be him.
but I believe he would like some people to help him.
Though the best bet nowadays is something else as UT2004 has better modding...
It's not supposed to be possible because it's meant to be UT99 movement
I don't know in what way, because I used to have an UT2004 with a **** ton *** of mods installed and many UT remakes.
you can consider that, but most of the time people doesn't update mods made by the original team.
It's great progress I see.
it did, however the only thing we got were a few converted maps, but otherwise it had a lot but those later parts weren't released.
Blade_Sword
Blade joined
I'm mainly a Mod poster and a model/animation maker of unofficial ballistic weapon packs. I do 3d models with blender and intend to make stuff for other projects. I'm also a big mecha and mainly a gundam fan; I love interactive FPS games. As a mod maker I did 1/Work on BW addons such as sergeant kelly's, TOWP, Ballistic pro and Herr Doktor's 2/Voice packs like the Duty calls announcer pack and ED209 Voice 3/The only mod I actually made with the help of good buds, UT2341 All the other mods that I actually posted aside of these 4 aren't mine. All I did is making them available to moddb as it's the most well known modding site to date, along with some other sites My main role in modding aside of helping to keep mods available with my own means, are: ->3D models without much of 2d as it's a weak point of mine. ->Compile audio, recording it and sometimes tweaking it ->Do 3D animation by extension of the modeling and rig the stuff as well. ->Porting them to UED (when it comes to UE2.5)