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I began my game development experience as an amateur modder for Unreal Tournament 1999. I learned Unreal Engine 1's UScript programming language online which resulting in me creating an array of peculiar modifications for Unreal Tournament. I reached the title of Game Developer in 2009 when I began constructing my 2D game Engine that utilizes Microsoft's .Net framework, using C#. I've learned about Xamarin/Novell and Mono which allowed me to create my .Net 2D games onto Windows, Linux, MacOSX, and Android. My first game is Comet Catcher.

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Comet Catcher Game (Play it in 3D!)

Comet Catcher Game (Play it in 3D!)

Comet Catcher Full Version

The windows version of Comet Catcher released! Find 3D setting in the games options!

Specimenation Versus B4 March 15 2010

Specimenation Versus B4 March 15 2010

Specimenation Versus Full Version 7 comments

Versus could now hold servers of 32 players! O_O I don't think many of them will fit in the trader house!