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Comment History
Bismarckingit
Bismarckingit - - 22 comments @ The New Order: Soyler's Fantasy

I have a suggestion:

For the cornwall garrison, after taking britain, I feel it should have the option of moving on to occupy northern France. Since it is markedly weaker than the other two options for UK, this would not only provide increased incentive for taking this objectively terrible route, but also be lore friendly in so far as cornwall moving to establish closer ties to its own supply chains based in Germany.

Good karma+2 votes
Bismarckingit
Bismarckingit - - 22 comments @ The New Order: Soyler's Fantasy

Do you have a discord server for progress and discussion on this mod?

Good karma+1 vote
Bismarckingit
Bismarckingit - - 22 comments @ New Era Mod

Could BYZ be added as a sort of revanchist/irredentist path for Greece? It's weird, but largely based off of reality in a strange way, in that that was essentially the actual goal of the Greek Revolution and the Megali idea. (As well as several plans for dismantling the ottoman empire) It was really only the failure of the Megali idea that prevented Greece from claiming itself to be just that. It would also allow for Greece to essentially become its own center of...problems with the sort of claims it would set up in a scenario such as that, much like Germany. It would be an interesting way to create continuity from the Megali idea onwards to future ambitions, such as Rumelia and Macedonia. (Also an interesting potential dichotomy with Mussolini's Rome LARP)

Good karma+1 vote
Bismarckingit
Bismarckingit - - 22 comments @ Roma Delenda Est (a Victoria 2 mod)

Okay....so....Im playing a game as Rome. I can see why you didnt give them that. Early italian wars with occitania make them a hilariously easy target for an early war, so you can just annihilate everyone within a few years. SPQR for the win.

Good karma+3 votes
Bismarckingit
Bismarckingit - - 22 comments @ Roma Delenda Est (a Victoria 2 mod)

I love this mod so far.

If there was only one request I could make, it woupd be to give Rome a standing army/navy instead of being completely blank, in order to give the nation a slightly fairer fighting chance and allowing for at least a small amount of early game expansion.

Good karma+3 votes
Bismarckingit
Bismarckingit - - 22 comments @ Starting Demographics

quick question: what is the reason to create a scenario with only one nation? is there any plan to implement anything beyond the state?

Good karma+1 vote
Bismarckingit
Bismarckingit - - 22 comments @ Starting Demographics

because they all protest the existence of the government

Good karma+2 votes
Bismarckingit
Bismarckingit - - 22 comments @ Pax Romana Aeternum

i think that there should be a different setup for both the german region and the middle east around byzantium.

the levant and iraq should either be a part of a larger and stronger islamic power (like the mamluks which would not have been destroyed had the ottomans not risen up) instead of being a byzantine puppet or partly tied to the byzantines as puppets (cant quite see the region on the map), as the empire remained in decline regardless of whether or not it defeated the Ottomans and other balkan states.

the HRE probably would have remained as well, as Austria effectively used it AS its way of unifying Germany, as the framework of the HRE guaranteed austrian supremacy in the region. perhaps the puppets are the result of the austrians coming close to unification?

overall, i think this is a great concept and i hope it is fleshed out further from here.

Good karma+1 vote
Bismarckingit
Bismarckingit - - 22 comments @ Victoria 2 Cold War Enhancement Mod

I believe that this is simply hecause of how kany people there are in the mod.

I doubt that Victoria 2 was built to be capable of having so many people assimilate.

Good karma+1 vote
Bismarckingit
Bismarckingit - - 22 comments @ Victoria 2 Cold War Enhancement Mod

how do you send files?

Also, is it ok if you told me which ID's to use for the events?

Good karma+1 vote
Bismarckingit
Bismarckingit - - 22 comments @ Victoria 2 Cold War Enhancement Mod

Sorry for taking so long with the Germany add on.

I just wanted to check out the additions that you made.

I'm glad to see that now the "declare independence" spam is gone.

Im about to send you some modified general traits so that battles can work a little better.

Other than that, Ill still be working on the expansion to Germany.

Good karma+1 vote
Bismarckingit
Bismarckingit - - 22 comments @ Historically Divided - Multis Regnis Unam Populi

I have some suggestions:

1. Have all of the land west of the border to Louisiana remain uncolonized, but keep the cores for the states there. This is because back then there weren't exactly many people to the west that were American.

2. In the beginning, instead of the region being divided into states, perhaps change it so that the area is mostly native tribes, with much less clean borders? And then the states to the east get casus belli to basically place new American states in there instead? (basically have America function more as a loose alliance of states rather than a whole)

3. Have the option to unify regions under your control. If you're in the South, perhaps add a way for strong states in the region to attempt to unify the Dixie culture? Add something similar in the North? And perhaps add a Native American union for the Natives that survive the initial years?

This is a very interesting mod. Perhaps you could give some context as to the scenario you've used here?

Good karma+1 vote
Bismarckingit
Bismarckingit - - 22 comments @ Victoria 2 Cold War Enhancement Mod

You can:
Nf soldiers
Get military techs
Recruit more armies
Build more ships

That's about it.

Good karma+1 vote
Bismarckingit
Bismarckingit - - 22 comments @ Victoria 2 Cold War Enhancement Mod

The console command requires that you choose which ideology of pops to make super militant.

I.e. Traditionalist, populist, conservative, communist, etc.

I also think you have to specify the province...

Good karma+1 vote
Bismarckingit
Bismarckingit - - 22 comments @ Victoria 2 Cold War Enhancement Mod

Here's a little bit of extra info on him, in case any of it gives you an idea on other stuff I could try to add:
1. Initially, he supported Hitler, but that changed after the Night Of The Long Knives, where one of his closest friends was killed.

2. During operation Valkyrie, he was the one the army wanted to replace Hitler with, but he refused. (probably seeing the writing on the wall, and probably saving his life.)

3. He was evidently arrested for war crimes by the French? The weird thing was that he was arrested for war crimes he supposedly committed in WW1, in which he did literally nothing. (he headed an army, but he only had de facto control over it. He was explicitly told by Wilhelm II to listen to the general staff.) He was then put in house arrest in Hohenzollern castle, where he died of a heart attack in 1951.

... I'm probably going to have to ignore some of that, cause that means he'd have to do that coup PRETTY FREAKING QUICKLY.

Good karma+1 vote
Bismarckingit
Bismarckingit - - 22 comments @ Victoria 2 Cold War Enhancement Mod

Yay! No more decimal point general stats!

Good karma+1 vote
Bismarckingit
Bismarckingit - - 22 comments @ Victoria 2 Cold War Enhancement Mod

I may also make it so that if the player is playing Germany, they can initiate the coup themselves and force through its success, for the sake of gameplay.

(probably won't though)

Good karma+1 vote
Bismarckingit
Bismarckingit - - 22 comments @ Victoria 2 Cold War Enhancement Mod

After Wilhelm II, the monarchist movement moved towards putting Wilhelm III, his son, on the throne.
Wilhelm III WAS more inclined to allow democracy, but if the entire country was literally on fire, I wouldn't put a coup above him.

I might add a special modifier for him as the Kaiser. What's probably going to happen is if you keep things stable until he dies, then the constitution will remain permanently.

Good karma+1 vote
Bismarckingit
Bismarckingit - - 22 comments @ Victoria 2 Cold War Enhancement Mod

(reposting in case you didn't get it last time. Sorry if I seem spammy, but I just want to make sure that this works for you before I start on it.)

(this is the same anon from before. I just made my own account so can reply/send the stuff to you later.)

So here's my plan:
The denazification decision, at the start date, can only be taken by the player. This is to allow for the player to decide what happens in the program. If the player doesn't take it by 1947, the AI can take the decision itself. This decision will set a global flag that will affect all German/Austrian pops. Be too lenient, and you'll get a Nazi resistance to any non-fascist government ala 'the man with the iron heart.' Be too hard and you can get a different kind of resistance. (don't know what that'll be yet.) this wont do anything else...yet.
When the discussion arises about what to do with the German territory, there will now be extra options for what each nation can do. France can create a Rhein state, Britain can recreate Hannover, and the USA can release Bavaria. Note that all except Bavaria have the option of being released as a puppet. (France can also keep the Rhine but give the rest to Germany, but that comes later.)
When Germany is released,(if it is released) it will get an event deciding whether or not to dissolve the Wehrmacht, and replace it with the Bundeswehr. This also wont do anything...yet. (though both options will give minor military bonuses associated with the two styles of army. In the case of the Wehrmacht, it would be experience, whilst the Bundeswehr will give a mobilization bonus.) The next step will be whether or not to appease the monarchists by giving Wilhelm III the throne, albiet constitutionally. The will not only greatly decrease communist and fascist support, but will also decrease overall militancy. Refusing will slightly **** off the conservatives and traditionalists, and will allow some other routes.

Once the monarchy is back, this is where the previous denazification comes in. (or ya know, it might happen anyways.)If one was lenient or incredibly harsh, militancy will begin to skyrocket, albiet leniency results in much more fascism. Once militancy reaches a certain point, Wilhelm will dismiss the Parliament, and attempt to seize power, causing the player to have to send in the army.
This is where the previous decision regarding the Wehrmacht will come into play. The Wehrmacht, historically, had EXTREMELY monarchist and reactionary leanings. The Bundeswehr was created to essentially nullify those leanings. If you had created the Bundeswehr, the king will fail, and the constitution will remain, with the player deciding what to do with the monarch.

If you kept the Wehrmacht, well...

All hail the king.

If the king succeeds, this will result in the restoration of the German Empire as a state. It will have access to decisions and events allowing it to lay claim to not only the mostly German lands, but all of the territories of the former German Empire, from Elsass-Lothringen to Poznan.

I may also allow it to purchase its former colonies back from Britain or conquer them should it so decide. (and should colonialism in those areas survive.)

That's the monarchist route I have planned. I also have, at least in my head, the workings of a fascist and communist route.

Does this sound good?

Good karma+2 votes
Bismarckingit
Bismarckingit - - 22 comments @ Victoria 2 Cold War Enhancement Mod

First, put the file in the mod folder. If its not already unpacked, unpack it.
After that, take the CWE.mod file out of the CWE folder, and place it in the mod folder.

Good karma+1 vote
Bismarckingit
Bismarckingit - - 22 comments @ Victoria 2 Cold War Enhancement Mod

Also, thanks for the unit update. The combat had been really lackluster before.

Out of curiosity, have you fixed the generals so that they actually give buffs in combat now?

Good karma+1 vote
Bismarckingit
Bismarckingit - - 22 comments @ Victoria 2 Cold War Enhancement Mod

(this is the same anon from before. I just made my own account so can reply/send the stuff to you later.)

So here's my plan:
The denazification decision, at the start date, can only be taken by the player. This is to allow for the player to decide what happens in the program. If the player doesn't take it by 1947, the AI can take the decision itself. This decision will set a global flag that will affect all German/Austrian pops. Be too lenient, and you'll get a Nazi resistance to any non-fascist government ala 'the man with the iron heart.' Be too hard and you can get a different kind of resistance. (don't know what that'll be yet.) this wont do anything else...yet.
When the discussion arises about what to do with the German territory, there will now be extra options for what each nation can do. France can create a Rhein state, Britain can recreate Hannover, and the USA can release Bavaria. Note that all except Bavaria have the option of being released as a puppet. (France can also keep the Rhine but give the rest to Germany, but that comes later.)
When Germany is released,(if it is released) it will get an event deciding whether or not to dissolve the Wehrmacht, and replace it with the Bundeswehr. This also wont do anything...yet. (though both options will give minor military bonuses associated with the two styles of army. In the case of the Wehrmacht, it would be experience, whilst the Bundeswehr will give a mobilization bonus.) The next step will be whether or not to appease the monarchists by giving Wilhelm III the throne, albiet constitutionally. The will not only greatly decrease communist and fascist support, but will also decrease overall militancy. Refusing will slightly **** off the conservatives and traditionalists, and will allow some other routes.

Once the monarchy is back, this is where the previous denazification comes in. (or ya know, it might happen anyways.)If one was lenient or incredibly harsh, militancy will begin to skyrocket, albiet leniency results in much more fascism. Once militancy reaches a certain point, Wilhelm will dismiss the Parliament, and attempt to seize power, causing the player to have to send in the army.
This is where the previous decision regarding the Wehrmacht will come into play. The Wehrmacht, historically, had EXTREMELY monarchist and reactionary leanings. The Bundeswehr was created to essentially nullify those leanings. If you had created the Bundeswehr, the king will fail, and the constitution will remain, with the player deciding what to do with the monarch.

If you kept the Wehrmacht, well...

All hail the king.

If the king succeeds, this will result in the restoration of the German Empire as a state. It will have access to decisions and events allowing it to lay claim to not only the mostly German lands, but all of the territories of the former German Empire, from Elsass-Lothringen to Poznan.

I may also allow it to purchase its former colonies back from Britain or conquer them should it so decide. (and should colonialism in those areas survive.

That's the monarchist route I have planned. I also have, at least in my head, the workings of a fascist and communist route.

Does this sound good?

Good karma+1 vote