Just copy the models and materials folders from CM mod folder (After making your selections in the character pimper) and drop them into the MMOD folders. If it asks if you want to merge the folders or replace files, just select yes for all.
Just copy the models and materials folders from CM mod folder (After making your selections in the character pimper) and drop them into the MMOD folders. If it asks if you want to merge the folders or replace files, just select yes for all.
It has problems with the character pimper if you are using the latest version of MMOD. A simple work-around is to simply drag the models and texture folders manually from CM2013 to each MMOD folder. The game will load the vanilla character models unless you do this. Other than that, it works just fine.
I think it's always good to learn a little bit from the mod creator himself! :) I would be very much interested in a video.
Will you be writing any guides or tutorials for a better in-depth explanation of certain areas of your code?
Definitely looks interesting. Can you give an insight as to what kind of enemies the character will be facing?
Thanks for the reply! I'll be sure to check this out.
I'm very interested to know how you managed to get that nice interactive browser when you activate one of the computers, I never knew you could actually link a video file (the one with the cat) to the map and actually play it in game. Awesome work on the rest of the mod, can't wait for more updates!
The Merkava was originally supposed to be in the hl2 beta. The original Merkava from the beta was unfortunately, only a brush with some rather low res textures, but if you look in the retail files, you can still find the scrapped sound effects for the tank.
That's very good lighting, and you didn't make it too bright or too dark!
Then again, the odds are that more people will own Half Life 2 itself instead of Ep2, despite the game being out for so long.
I think it looks too cramped. Change the ceiling into a glass window or find some way to let a little more light in.
Hmm, I'm glad the texture and crate turned out well ingame.
How about a fight against multiple combine apc's?
Since you mentioned that there isn't much combine presence in this part of the world, it doesn't make much sense to have a metrocop there.
Your mapping is actually not bad, it just feels a bit "empty". Maybe you could make it look a bit more trashed, add a few props and maybe some decals? :D Are you working on this project completely by yourself? Your doing pretty good for a one man project.
Of course it does, it's based on NH2's source code.
These maps are really good, beautiful, actually. Very good use of lighting and water.
They look a little too rusty in my opinion. Maybe you could add a little bit of snow on the texture so it looks like they've been hidden in the snow.
So you guys are shutting down? That's too bad, I was really hoping your mod was going to be finished :(
Are you planning or currently updating this?
Are you going to take anything from the leaked version of Half Life 2? Such as models, assets from maps, or maybe even a few weapons? Or will it all be custom?
Tried typing cl_drawhud 1 in the console?
BigSalt
Richard joined
Source engine tinkerer, former texture artist, and occasional mapper.