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Source engine tinkerer, former texture artist, and occasional mapper.

Comment History  (0 - 30 of 36)
BigSalt
BigSalt - - 36 comments @ Half-Life 2 : MMod

Just copy the models and materials folders from CM mod folder (After making your selections in the character pimper) and drop them into the MMOD folders. If it asks if you want to merge the folders or replace files, just select yes for all.

Good karma+3 votes
BigSalt
BigSalt - - 36 comments @ Half-Life 2 : MMod

It has problems with the character pimper if you are using the latest version of MMOD. A simple work-around is to simply drag the models and texture folders manually from CM2013 to each MMOD folder. The game will load the vanilla character models unless you do this. Other than that, it works just fine.

Good karma+3 votes
BigSalt
BigSalt - - 36 comments @ Act I Full Source Code Now Available

I think it's always good to learn a little bit from the mod creator himself! :) I would be very much interested in a video.

Good karma+1 vote
BigSalt
BigSalt - - 36 comments @ Act I Full Source Code Now Available

Will you be writing any guides or tutorials for a better in-depth explanation of certain areas of your code?

Good karma+2 votes
BigSalt
BigSalt - - 36 comments @ Sleepless

Definitely looks interesting. Can you give an insight as to what kind of enemies the character will be facing?

Good karma+1 vote
BigSalt
BigSalt - - 36 comments @ Estranged

Thanks for the reply! I'll be sure to check this out.

Good karma+1 vote
BigSalt
BigSalt - - 36 comments @ Estranged

I'm very interested to know how you managed to get that nice interactive browser when you activate one of the computers, I never knew you could actually link a video file (the one with the cat) to the map and actually play it in game. Awesome work on the rest of the mod, can't wait for more updates!

Good karma+1 vote
BigSalt
BigSalt - - 36 comments @ Halloween Update!

The Merkava was originally supposed to be in the hl2 beta. The original Merkava from the beta was unfortunately, only a brush with some rather low res textures, but if you look in the retail files, you can still find the scrapped sound effects for the tank.

Good karma+3 votes
BigSalt
BigSalt - - 36 comments @ Omnicorp West Warehouse

That's very good lighting, and you didn't make it too bright or too dark!

Good karma+1 vote
BigSalt
BigSalt - - 36 comments @ Aberration

So are you still working on this?

Good karma+2 votes
BigSalt
BigSalt - - 36 comments @ SDK 2013 Update

Very nice!

Good karma+2 votes
BigSalt
BigSalt - - 36 comments @ Be prepared.

Anus is now prepared. Are we ready?

Good karma+5 votes
BigSalt
BigSalt - - 36 comments @ VERY WIP - Refuge

Not Bad, very good use of fog.

Good karma+2 votes
BigSalt
BigSalt - - 36 comments @ Rusty Combine

New Combine Zombie?

Good karma+1 vote
BigSalt
BigSalt - - 36 comments @ Penguins anyone?

Can we still shoot it??? :D

Good karma+1 vote
BigSalt
BigSalt - - 36 comments @ Engine Change - New Member - Voice Talent Needed!

Then again, the odds are that more people will own Half Life 2 itself instead of Ep2, despite the game being out for so long.

Good karma+1 vote
BigSalt
BigSalt - - 36 comments @ Office

I think it looks too cramped. Change the ceiling into a glass window or find some way to let a little more light in.

Good karma+2 votes
BigSalt
BigSalt - - 36 comments @ New model and floor texture

Hmm, I'm glad the texture and crate turned out well ingame.

Good karma+2 votes
BigSalt
BigSalt - - 36 comments @ Showdown Show-off

How about a fight against multiple combine apc's?

Good karma+1 vote
BigSalt
BigSalt - - 36 comments @ Main Menu - Development Build

Since you mentioned that there isn't much combine presence in this part of the world, it doesn't make much sense to have a metrocop there.

Good karma+2 votes
BigSalt
BigSalt - - 36 comments @ Resident Evil: Fall of Raccoon City

Your mapping is actually not bad, it just feels a bit "empty". Maybe you could make it look a bit more trashed, add a few props and maybe some decals? :D Are you working on this project completely by yourself? Your doing pretty good for a one man project.

Good karma+2 votes
BigSalt
BigSalt - - 36 comments @ Hellsound Dreams

Of course it does, it's based on NH2's source code.

Good karma+2 votes
BigSalt
BigSalt - - 36 comments @ Overhang

Excellent work.

Good karma+1 vote
BigSalt
BigSalt - - 36 comments @ WIP Scenes

These maps are really good, beautiful, actually. Very good use of lighting and water.

Good karma+1 vote
BigSalt
BigSalt - - 36 comments @ rusty manhacks and a wip map

They look a little too rusty in my opinion. Maybe you could add a little bit of snow on the texture so it looks like they've been hidden in the snow.

Good karma+2 votes
BigSalt
BigSalt - - 36 comments @ Alyx

So you guys are shutting down? That's too bad, I was really hoping your mod was going to be finished :(

Good karma+4 votes
BigSalt
BigSalt - - 36 comments @ Centralia

so is this dead?

Good karma+3 votes
BigSalt
BigSalt - - 36 comments @ Orange Box Base Mod Developers Kit

Are you planning or currently updating this?

Good karma+1 vote
BigSalt
BigSalt - - 36 comments @ Raising The Bar

Are you going to take anything from the leaked version of Half Life 2? Such as models, assets from maps, or maybe even a few weapons? Or will it all be custom?

Good karma+2 votes
BigSalt
BigSalt - - 36 comments @ Half-Life: Source Enhanced

Tried typing cl_drawhud 1 in the console?

Good karma+1 vote