I really like this concept, keep at it! :D
I really like this concept, keep at it! :D
Well, never mind, think I found it on the site. It just wasn't where I was expecting to find the links, the team name I had to click on. But, I found it anyways, goodness if I went through all the trouble just to use Torrent haha! I tried MANY times to make something like this work, I just only wanted the hardcore AI and Atmosfear to work, but since someone has made it workable with Misery, I can ease off on that!
Is there a non-torrent version out there? Never was a big fan of it, I'd rather be able to download the file itself.
I have gotten it to work recently, no one really makes any good tutorials these days. By the ways, I have not logged in for 5 years either I don't think. On a side note though, there is no hub or up-to-date site for modders to use regarding S.T.A.L.K.E.R. The SDK mod portal website has just about all of its tutorials based upon SoC, CoP coding and data have changed dramatically. This means that if you are modding CoP, that website is hardly of any use besides few references, otherwise getting knowledge is unreliable. Doesn't mean you shouldn't try though.
Does one of the added features allow modders to add more sides and color selections to multiplayer/skirmish?
That's very true. Some mods like Shoker or Arsenal Overhaul tend to stutter a lot more than Misery and Call of Chernobyl on my PC. A huge difference between CPU and GPU is apparent in Stalker.
I run everything on maximum quality with DX11 and face no stutter or crashes. I use the Titan Z.
Nice, man! Did you edit the textures to fix the invisible fences and camo nets?
How will this mod compensate frame rate loss? I notice that most mods including Misery suffer from loss of frames/second, which can be from AI changes and unreliable scripts that can cause loops or heavy CPU usage.
In Stalker modding is through the roof! We're even editing the coding of the engines themselves.
Ok then. The Western copies of Clear Sky have TAGES which incorporates a disk check while running the game. I can only play the vanilla, because any mods crash my game due to it failing to detect the disk in my drive.
Hold on, I never heard of CSRP. What is it? Will it help against the TAGES feature for Clear Sky? I can't run any mods for it because of the disk check b.s.
Understood. I can recall not being able to get by the Burnt Farmstead with Noah, because Degtayrev immediately checks an anomaly and dies in it resulting in a crash to desktop. This happens right after agreeing to go with Noah to the Burnt Farmstead, and the actor becomes an npc during the scene where Noah demonstrates the anomaly; there was always an anomaly that he kept on getting killed in.
I want to ask about the additional content. I don't have it, I never payed attention to the Far Cry news. I mainly only played singleplayer, but took a long break with it. Where and how exactly do I get it?
I really like what I see. Is the level going to be incorporated with any of the quests, or perhaps a new one?
Is there any way of getting by the problem with installing Atmosfear 3, the license agreement grayed out? I tried what the developer recommended but it's a pain to work.
Hold on, someone hacked you again?
Whether it's on or off, they spawn nonetheless. Every time the area of Yanov Station goes online when I leave and come back another radio spawns, and it happens even if the radio feature is on or off.
I'm almost positive that Call of Pripyat uses a feature called TAGES. Western copies of Clear Sky used TAGES. It essentially incorporates a disk check while the program is running. That could be the main issue, the game on your driver is failing to check for the disk even though the disk is in the driver. Perhaps you could try using a crack for Call of Pripyat, it may or may not work though.
I'm still relatively surprised that much of this is virtually possible without the manipulation of the source code. Are you using special programs for this, or just using something like Notepad?
The AKS-74u's reload animation looks the same as the Gunslinger's mod on youtube:
I'm not sure if anyone is having this problem, but the radios in Skadovsk and Yanov Station keep spawning. Now there are about 6 radios playing different kinds of songs.
Will you be making addons for this version? Such as added spawns to locations that become desolate after clearing them out from the MSO addon for 2.4.1 (Waste Processing Station after clearing out the mercs there will be new spawns)?
What exactly were people talking about glitches in the menu and performance issues using Windows 7 with Nvidia? What do they look like?
I know you can sprint basically forever at the very beginning of the game because of the low weight you start off with, combined with your starting stamina. In gamedata\configs\creatures\actor.ltx there are a couple of values that determine the player's stamina in every way:
stand_power, walk_power, walk_weight_power, overweight_walk_k, accel_k, sprint_k.
To change starting equipment, go to gamedata\configs\gameplay and open character_description_general.xml. The first npc on top of the the file (actor) is the player.
Is it normal for zombies to spawn *in* and near the Skadovsk? Sometimes a group of three zombies literally spawn inside the Skadovsk.
I'm sorry, which readme was it? I couldn't find it from the AO 2.5 Beta download. If Pripyat Reborn is standalone from this mod, then I am not aware of it. I never knew where PR was originally from.
Impressive update! What's the input for the repair ui system? I couldn't find any repair kits or anything.
BegunValkery
Thomas joined
I'm a modder, mainly for S.T.A.L.K.E.R. I like math and science, I want to major in genetic engineering and physics. I'm an artist; I can draw the human face. I like playing games like Call of Pripyat and Elder Scrolls. I often watch others play games, such as Resident Evil series or other games I never played.