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My name is Shiloh Steinhebel and I am a graduate of the Art Institute of Portland. My focus as a 3D Artist is towards 3D texturing and 3D modeling in low- and high-poly (props, objects, and hard-surface - some organic). I also focused on digital painting and photography used as reference material, textures, and concept development. My proficiency in software includes Photoshop, Maya, 3DS Max, Mudbox, and Zbrush. I am also proficient in the use of Microsoft Windows, MacOS, Wacom Technology, and various photography equipment.

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Report RSS "Fallout Project" Prop Replica "PC Terminal" (view original)
"Fallout Project" Prop Replica "PC Terminal"
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Description

View the original image for maximum detail!

Another prop for the "Fallout Project" on DeviantArt, this is the computer terminal all of us have so illustriously hacked numerous times in FO3 and FONV. Modeled and textured by me based on screenshot references, I added a few extra flairs to it for more style, such as coffee mug stains on the top, the FPS keys on the board are worn, and a hunk of gum stuck to the side.

This mesh is also the first time I decided to fire up the UDK and set up a rendering scene, complete with post processing volumes for bloom and DOF effects. Granted this setup is not as easy to use as Marmoset, it does give me an idea on how well these meshes work in an actual game engine. The last three images are those from the UDK.

Original mesh design © Bethesda / Obsidian.
Mesh / Texture © Shiloh Steinhebel.

Maya - Photoshop - CrazyBump - 3DS Max
1998 Tris - 2K Diffuse/Specular/Normal/Emissive