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Comment History
bedrockperson
bedrockperson - - 9 comments @ Sinking Simulator 2 Alpha 4.0 MacOS

god if i could actually place a ship instead of just clinging to my mouse and disappearing everytime i click anything i think this game WOULDN'T make me want to blow my brains out onto the screen.

Good karma+3 votes
bedrockperson
bedrockperson - - 9 comments @ I'm back. P

Great to hear man.

Good karma+4 votes
bedrockperson
bedrockperson - - 9 comments @ Half-Life Classic: Should I bring it back?😑

yeah man, go for it. don't let anyone get to you, these people calling you a **** modder probably couldn't even open hammer let alone have enough ground to call your work subpar.

Good karma+2 votes
bedrockperson
bedrockperson - - 9 comments @ Half-Life Classic IS BACK!

Glad to hear!

Good karma+1 vote
bedrockperson
bedrockperson - - 9 comments @ The Great Forever Tomorrow

A laughable attempt at a philosophical brain-teaser, The Great Forever Tomorrow combines outstanding visuals and unbelievably creative level design with horrible voice acting, annoying false moralism, and an absolutely intolerable difficulty curve.

The game has amazing visuals, amazing environments, amazing puzzles, and an amazing soundtrack to accompany it. But the entire game falls apart once you factor in the trite voice acting, downright infuriating placement of enemies, and incredibly forced symbolism. The beginning of the game is amazing, however by the second half you'll want to blow your brains out. The creativity and ingenuity of the game's mechanics all fall apart when it succumbs to the most basic of all fanmade content tropes, spamming enemies and incomprehensible plot.

The developers attempted to make a thought provoking piece of art, however they seemed to have forgotten that to make something thought-provoking, you need a purpose, put simply: you need to make a point. This game shoves obvious metaphors and falsely moralistic dialogues (which, again, are terribly voice acted) down the player's throat in a desperate attempt to appear profound. But Aristotle did not become a famed philosopher by merely saying "Harumph, life sure does suck sometimes." Simply spamming nihilism does NOT make your game a philosophical masterpiece, neither does naming the centerpiece of the entire game "Prometheus".

The game's one point in terms of plot is essentially that humanity is bad and we should feel bad. And it is such a ******* shame that all the effort that was clearly put into this mod is rendered null by this one swoop of vexatious laziness! I hate the fact that I have to hate this mod! It had so, SO much potential, and honestly, remove the terrible voice acting, the forced symbolism, and the horrible enemy placement, and you have a very creative mod!

But, as it stands now, The Great Forever Tomorrow is like Mount Everest — incredible to look at, but unbearable to go through.

6/10

Good karma+3 votes
bedrockperson
bedrockperson - - 9 comments @ SURVIVOR VER2.0 (Half-Life 2 Survivor v2.0 Remake)

The game doesn't include the necessary dll files to support its own basic functions.

Good karma+1 vote
bedrockperson
bedrockperson - - 9 comments @ Sandpit

I'm having the same problem as the guest below me. All the maps crash the game, the one time I got the maps to work I had to edit the liblist.gam to include the Mac .dylib, and none of the menus except for the ones relating to functions (like disabling AI) worked. I'll attribute THAT to the editing of the file, at least.

Good karma+1 vote
bedrockperson
bedrockperson - - 9 comments @ Half-Life: Decay

You could probably just type the map in console and go right to it.

Good karma+2 votes
bedrockperson
bedrockperson - - 9 comments @ Sandpit

No maps work for me at all.

Good karma+1 vote