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We are passionate about video games and consultants by profession. We work at BaseTIS, a Spanish consulting firm. Under the umbrella of Basetis.io, a section of BaseTIS dedicated to innovative projects, we want to shape our future by developing video games. With great effort, passion and above all with great enthusiasm, we have embarked on the adventure of our first video game: Sticks & Stones.

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Sticks & Stones Game 1 comment

Farewell and a few words thanking everybody for the support.

We've got Greenlight, baby, yeah!

We've got Greenlight, baby, yeah!

Sticks & Stones Game

Just wanted to say a big THANK YOU to IndieDB and everyone who voted.

Designing Survival Stashes

Designing Survival Stashes

Sticks & Stones Game

This time we check out what we did to improve the environment exploring: this time Survival Stashes.

How We Did It - Procedural Generation

How We Did It - Procedural Generation

Sticks & Stones Game 2 comments

This time we talk about how we made our sexy scenarios for Ferguson to move about.

Greenlight baby, yeah!

Greenlight baby, yeah!

Sticks & Stones Game

We came, we saw, we conquered, we took the women and gave them massages with soothing music, we defeated the men with promises of riches, we said "Hi...

Feedback needed for Pre-Alpha Build No. 2

Feedback needed for Pre-Alpha Build No. 2

Sticks & Stones Game

We've made a new build available, now we're looking for feedback!

How We Did It - The Engine - Third Part

How We Did It - The Engine - Third Part

Sticks & Stones Game

This time we take a look at how we can easily have hierarchical class structures mapped from Flash into C#.

How We Did It - Survival and Consumables

How We Did It - Survival and Consumables

Sticks & Stones Game

This time we delve into how we've designed the survival and the consumables system.

How We Did It - The Engine - Second Part

How We Did It - The Engine - Second Part

Sticks & Stones Game

Again we take a look into how our game engine works: this time we'll talk about what we like to call Real Time Object Transformation.

How We Did It - The Engine - First Part

How We Did It - The Engine - First Part

Sticks & Stones Game 2 comments

This time we give a small glimpse into how our game engine works, how it helps us make changes in little to no time.

Any given day - 1 - The Tree

Any given day - 1 - The Tree

Sticks & Stones Game

A glimpse into one day-to-day discussion: how we decided to include a simple and meager tree into the game.

Sticks & Stones build available in indiedb

Sticks & Stones build available in indiedb

Sticks & Stones Game

After lots of hard work, we've finally finished a version that we can be comfortable of sharing with the world. It's still early, but when you're indie...