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Hello there, my name is Bacontsu! nice to meet ya

Comment History  (0 - 30 of 65)
baconmilks
baconmilks - - 65 comments @ station

hey, yours are way better!
this was highly inspired by most of your work

Good karma+1 vote
baconmilks
baconmilks - - 65 comments @ station

ultimate benchmark room :D

Good karma+1 vote
baconmilks
baconmilks - - 65 comments @ 2024 04 09 11 34 13

thanks!

Good karma+1 vote
baconmilks
baconmilks - - 65 comments @ sliding

they infact, does!

Good karma+1 vote
baconmilks
baconmilks - - 65 comments @ Codename Bor3λ

its alright, people might've expected its just some tech demos. in reality i was struggling between going thru medschool and also doing modding

Good karma+1 vote
baconmilks
baconmilks - - 65 comments @ Vegetation

thanks! really helped in detailing areas

Good karma+1 vote
baconmilks
baconmilks - - 65 comments @ Goldsource Physics

thanks!

Good karma+1 vote
baconmilks
baconmilks - - 65 comments @ Goldsource Physics

steam goldsource, pre-HL25!

Good karma+1 vote
baconmilks
baconmilks - - 65 comments @ Goldsource Physics

sorry for the late response, basically hacky maths XD

Good karma+1 vote
baconmilks
baconmilks - - 65 comments @ eXperiment

Hey there Kruk, awesome mod! i really love the aestethic of this and its gameplay, eventhough it does seems to be confusing at times. I was building a mod with similar style (Doom3-ish), do you allow others to use textures from here? thanks alot for your time!

Good karma+2 votes
baconmilks
baconmilks - - 65 comments @ Announcing TimeWarp

Intriguing, good luck on the project!
Really lookin forward 👀

Good karma+6 votes
baconmilks
baconmilks - - 65 comments @ Go-Mod: Reborn

when creating session, go to "Game", and select precache all NPCs

Good karma+1 vote
baconmilks
baconmilks - - 65 comments @ Codename Bor3λ

I plan to rewrite the codebase again (trol) currently, the code is started to get more jank and more jank and slower.

And probably gonna redone the UI with ImGUI and NLUI (New Light's ImGUI Replacement)

Good karma+2 votes
baconmilks
baconmilks - - 65 comments @ Title Change & Christmas Progress Update

Awesome to hear the mod is back on track!

Good karma+3 votes
baconmilks
baconmilks - - 65 comments @ Interacting Indicator

it is infact, highly inspired by arrangemode!

Good karma+1 vote
baconmilks
baconmilks - - 65 comments @ Codename Bor3λ

ᗡ:

Good karma+1 vote
baconmilks
baconmilks - - 65 comments @ Codename Bor3λ

It does have a connection to the Episode 3, yes.
Especially that the mod takes place in the arctic, but yes the rest of the story is still hidden :>

Good karma+1 vote
baconmilks
baconmilks - - 65 comments @ Interacting Indicator

thanks man! its heavily based on Ku2zoff's tutorial

Good karma+1 vote
baconmilks
baconmilks - - 65 comments @ Codename Bor3λ

steam Goldsource, i think it wouldnt even ran in legacy Xash. maybe it will work on Xash FWGS

Good karma+1 vote
baconmilks
baconmilks - - 65 comments @ shaders stuff

thank you man!
they had been tweaked so they don't look this extreme though XD

Good karma+1 vote
baconmilks
baconmilks - - 65 comments @ Codename Bor3λ

much thanks!

Good karma+1 vote
baconmilks
baconmilks - - 65 comments @ Half-Life: Extended

yes, we have a subtitle feature that supports multi language

Good karma+1 vote
baconmilks
baconmilks - - 65 comments @ Half-Life: Extended

theres func_vehicle code that was being developed for extended by me but, its pretty unfinished so i decided to scrap it. i don't know when will we bring it back

Good karma+1 vote
baconmilks
baconmilks - - 65 comments @ Half-Life: Extended

yes, we do have improved alpha-styled shadows

Good karma+1 vote
baconmilks
baconmilks - - 65 comments @ Half-Life: Extended

for playing the coming soon campaign version of Extended, you don't have to had Opposing Force and Blue Shift in your library. You can play it right away

Good karma+1 vote
baconmilks
baconmilks - - 65 comments @ Codename Bor3λ

much thank you for the support! :D

Good karma+4 votes
baconmilks
baconmilks - - 65 comments @ Half-Life: Extended

its all inside each npcs code. the variations model are being stored inside the model's bodygroup

Good karma+1 vote
baconmilks
baconmilks - - 65 comments @ New Chapter Selection Menu

much thanks Cam! the menu is currently hardcoded, but i'll make sure to put it on the sdk aswell so people could edit it

Good karma+4 votes
baconmilks
baconmilks - - 65 comments @ New Chapter Selection Menu

its the gluon one, but its going to be replaced by another thing we've made

Good karma+2 votes
baconmilks
baconmilks - - 65 comments @ Half-Life: Extended

yes, Xen will be also improved in the later

Good karma+6 votes