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Comment History
baallukor1001
baallukor1001 - - 12 comments @ DivPatch v1.34A

1.0062A is based on a much older and buggy 1.0029A master. They just added some improvements, but the 1.0034A does still have more fixes than 1.0062A. The source code got lost from the 1.0034A so they had to take the much older 1.0029A source code for the GOG and Steam versions.

You can read here about that. It's in german.
Ogdb.eu

Good karma0 votes
baallukor1001
baallukor1001 - - 12 comments @ DivPatch v1.34A

This is wrong! 1.0062A (1.62A) is based on 1.0029A (1.29A) master, because the source code from 1.0034A (1.34A) is lost. So all digital distributed versions have a lot more bugs than the 1.34A retail which is the most recent and stable version!

You can read here about that. It's in german.
Ogdb.eu

Good karma+1 vote
baallukor1001
baallukor1001 - - 12 comments @ Circle of Eight

There is a chance to remove all content that alter language? Because I want to play in german and this mod changed all language files. So I only want the engine & technical fixes. Or can someone translate this modpack into german please?

Good karma+1 vote
baallukor1001
baallukor1001 - - 12 comments @ The Black Eagle Castle

The file size exceeds the free download limit on uloz.to. A pro account is required.
Can someone upload the mod somewhere else for me please?
Thanks!

Good karma+1 vote
baallukor1001
baallukor1001 - - 12 comments @ Amnesia Rebirth: Exploration/Safe Mode

I think the Ghouls are too slow. When the first Ghoul comes through the door to you and you just wait for him. It looks like he will never reach you when coming closer. This is a bit too much.

Good karma+1 vote
baallukor1001
baallukor1001 - - 12 comments @ Amnesia Rebirth: Exploration/Safe Mode

You also removed these annoying death animations with the stupid jump-scares?

Good karma+1 vote
baallukor1001
baallukor1001 - - 12 comments @ Insane ghouls

Oh my god, this is so great. The ghuls were really disappointing. Teleporting and invisible monsters are not scary. So what does this mod do exactly? Do the ghuls have normal walking paths and behavior?

Good karma+2 votes
baallukor1001
baallukor1001 - - 12 comments @ JPEG Jumpscares Begone

Thank you so much for this. These stupid jump scares was one of the things that completely ruined the game for me. So great there's a way to remove them.

But can you also remove these annoying jump scares during death animations? Or better completely remove these ****** dying animations?

And maybe you can also remove the background images of flash backs that stop you to continue playing the game? I mean if these pictures get removed and only the subtitles of the dialog appear, you could still control Tasi like it is in SOMA or Amnesia TDD.

These things must be removed or changed and then Rebirth is a much better game as it originally is.

Thank you.

Good karma+6 votes
baallukor1001
baallukor1001 - - 12 comments @ The Atonement - Amnesia Custom Story

Wow, this looks like one of the best custom stories! Thanks a lot for your great work! I'm so anticipated for this.

Good karma+3 votes
baallukor1001
baallukor1001 - - 12 comments @ Non Omnis Moriar

Hi KiraImmortal,

I want to restore the interaction of the original Machine For Pigs, so not a custom story, but a patch for the original vanilla game. Do you know how this is possible? Can I just open the maps in Level Editor and then add an interaction function to the objects?

Thanks for your answer.

Good karma+1 vote
baallukor1001
baallukor1001 - - 12 comments @ Trapped

Hi, when do you re-upload part 1?
Please I want to play both parts so gladly.

Good karma+1 vote
baallukor1001
baallukor1001 - - 12 comments @ ExpectedIdentifier

Hello,
can you please fix the first part of your "Trapped" custom story so that we can at least play the second part? Or send me the original files and I fix it for you. I red there was a copyright issue so that I can remove and replace it. Or please send us a workaround that we can at least part 2.

Thank you so much my friend.

Good karma+1 vote