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Telepath RPG: Servants of God

Game review

I gave the demo a whirl. It's got a fairly decent introduction. The gameplay is pretty entertaining. While introducing nothing really new, it manages to avoid being clunky, mostly by being simple. Which is a good thing. More gauges and bars really doesn't do a lot for the games these days that pollute the screen with an irritating UI. That being said, I can see the protracted battles that are sure to come after the intro/demo period is over becoming very tedious. There's enough distinction between character classes and styles that it might be worth the time. I am reminded very much of the Shining Force series on the Genesis. Although, Shining Force kind of has this game beat in virtually every category. As the product of a major studio, maybe that's not a surprise. It should be said that the Middle Eastern setting for the game goes a long way to redeem it and make it somewhat unusual for the hardended tactical combat gamer. It has shades of "The Magic of Scheherezade" on the old NES platform. So there's a few pros and cons all mashed together there.
This sounds harsh, but if you can't manage to bring a product to market at a cost that the consumer will bear, don't bring it at all. Seriously. I'll bookmark this game, and probably not even think about it it until it hits single digits on sale. I think very few people will not turn away from a $30 indie flash effort. Flash isn't the problem, the marketing and profit model are a BIG problem here.
In short: If this game was 5 bucks, my money would already be in the developer's account. If this game was 10 bucks, I would probably think about it for a day or two & if nothing better at the same price point came along, I would pay. At 25 dollars, it's so shocking that it seems an insulting. But I've backed off to thinking that it's merely tragically naive. It's too bad too. The game has it's bright spots. About 5-10 dollars worth of bright spots. Possibly. And that's to someone who likes indie games already.