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Comment History
awhit
awhit - - 8 comments @ Bloom is getting updated!

I'm looking forwards to the release!

Good karma+1 vote
awhit
awhit - - 8 comments @ New Concept Art & Website

The four elves are all unique characters. They are actually revamped editions of these elves: Indiedb.com

Good karma+1 vote
awhit
awhit - - 8 comments @ Fighting System and Game Concepts

Hi there,
Nice to hear from you ;) You have made some good questions. Let me answer them.
1) We want to adjust the difficulty level as the game progresses. Imagine this - in the first dungeon there are lots of enemies to practice on, but if you feel you are ready, you can go right to the boss of that dungeon and save the princess (or whatever). This way, people who already know a bit of the language can progress faster to a level that challenges them - Pokèmon style.
2) I'm not sure how we can implement a scoreboard as we imagine the game, as it is an RPG, but we will definitely consider it.
3) My twin brother, who is the graphical artist for the game, has been demanding keyboard input to talk to characters and to do certain puzzles. I'm a little hesitant, as to me it feels old-fashioned (Sierra era of Adventure games), and I don't want to code "chat-bots"... But I guess to learn a language you should also learn how to spell, so we'll include it somehow.
4) Yes, we will have that for sure ;) . Enemies should be able to do the same mistakes as you do, and own themselves at times
5) Visual user feedback is lacking in the prototype. We need to work more on animations, particle effects when you cast magical spells at enemies etc..
6) We thought of doing it like that. We consider having several options when you are fighting. Attack (Translate words) Create Protective Shield/Defend (Conjugate verbs) Destroy Protective Shield of the enemy (Create sentence)

We didn't even get nominated in the competition, but looking at the finalists I can understand why :)

Hopefully there will be more competitions. Or we can make enough money on Lingua Quest to buy Unity Pro. heh.

Thanks for your support.

Good karma+1 vote
awhit
awhit - - 8 comments @ Lingua Quest

It would be great to have help with the project, we will make tools so that people can help out soonish, so we'll prob. come back to you. Thank you so much for the support and feedback, we really appreciate it :) it makes us happy and we want to work harder :)

Good karma+1 vote
awhit
awhit - - 8 comments @ Playable Prototype Release

Thanks for the feedback! We agree with you on everything. I have updated to prototype to comply to all of your comments.

Good karma+2 votes
awhit
awhit - - 8 comments @ How I make levels

amazing! thanks for sharing

Good karma+1 vote
awhit
awhit - - 8 comments @ Announcing Lingua Quest

That's right, the castle is toon-shaded! We would also like a game without bloodshed.. But unfortunately, I don't think we can help ourselves :)

Good karma+1 vote
awhit
awhit - - 8 comments @ Announcing Lingua Quest

Yes, we intend to make back-end tools to make the game modifiable, and make the game together with the community and hopefully with the help of language teachers too. I will try to write a post about it today or tomorrow.

Thank you for the feedback :)

Good karma+1 vote