The "Legend" Exosuit doesn't have a mask overlay even though it has an Exohelm built into it, is there a quick fix for this that I can just do with Notepad?
The "Legend" Exosuit doesn't have a mask overlay even though it has an Exohelm built into it, is there a quick fix for this that I can just do with Notepad?
Ah, did not realize that restriction applied to companions as well. Thank you for your quick replies and help!
Companion is a Merc, outfits are from Loners and Military.
Okay, well that's good to know then.
Got another question now as I have been testing this addon further; is there a way that I can make my companions equip outfits that are from other addons?
I have Exosevas and Expanded Armor Pack installed and it would seem that my companions do not recognize them as potentially better outfits even when repaired fully.
Tried to look at both dynamic_npc_armor_visuals.ltx and dynamic_npc_armor_visuals.script but didn't recognize anything that I could possibly modify to make them recognize more outfits.
Would it be possible to make it so that NPCs don't claim the loot of your dead companions?
One simple question, do NPCs benefit from upgrades that have been installed on their outfit?
If they do, it might be worth it to install some upgrades before giving it to them, since there doesn't seem to be a way to remove their outfit once they have put it on.
! [SCRIPT ERROR]: ...- anomaly 1.5\gamedata\scripts\txr_offline_combat.script:396: attempt to call method 'get_squad_community' (a nil value)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...- anomaly 1.5\gamedata\scripts\txr_offline_combat.script:396: attempt to call method 'get_squad_community' (a nil value)
stack trace:
Consistently getting this error, I read from Discord that this might be related to your addon but I didn't find any answers on how to fix it. I've been only using your newest version of this addon.
I would like to ask what kind of damage mods does Last Day use if any? I was looking at Moddb.com the other day and started thinking if Last Day has something similar. Sounded like a cool concept.
It's not like I have been finding it hard to kill (or get killed) and the damage seems realistic. I'd just like to know some specifics if that's possible.
Great mod but like others said, I would really like to see a version that is compatible with Last Day 1.3+.
Okay, I think I was able to fix this by editing the damages.ltx files and adding stalker_dolg_2_helmet there. You can disregard this comment, I wish I could delete my messages...
Hmm, well I ran into some more problems it seems...
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : fatal error
[error]Arguments : Can't open section 'stalker_dolg_2_helmet'.
Can you give me a bit of hint on where to look and what files this concerns if you happen to know? I tried to go through the ltx files but it's just a big mess for me.
Thank you very much for the reply and file! This seems to work. My old save isn't working anymore but with a new game I got in. I'll have to see how this goes but I can't thank you enough for this!
-----loading c:\s.t.a.l.k.e.r. - last day 1.3\gamedata\configs\system.ltx
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : fatal error
[error]Arguments : Can't open section 'stalker_devushka'. Please attach [*.ini_log] file to your bug report
Any ideas on this? I'm trying to get this to work with the Stalker tweaks addon: Moddb.com
but I'm pretty sure these two mods conflict as they both modify the behavior of AI. Would really love to use both of these so if you can help in anyway, I would be thankful!
FATAL ERROR
[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitScrollView
[error]File : ui\UIXmlInit.cpp
[error]Line : 1155
[error]Description : XML node not found
[error]Argument 0 : companion_wnd
[error]Argument 1 : ui\ui_slot_hud.xml
stack trace:
0023:0FB1BD97 xrGame.dll, CDialogHolder::TopInputReceiver()
0023:0FB1AFFF xrGame.dll, CDialogHolder::TopInputReceiver()
0023:696FFCFC MSVCR120.dll, wcsupr_s()
0023:696FFE32 MSVCR120.dll, qsort()
Any ideas on how to get this to work? I really need a customizable HUD, I don't want to see my ammo.
Gotta agree with MojoRising420. I like this mods idea a lot but it's way too much trouble to get working with other mods. I've been fighting with this mod for the last couple of days trying to get it to work but no dice. Very unfortunate.
Is there any way this could be converted to Call of Misery? I've been looking at the files and trying to edit lines and what not but I seem to get crashes during the faction select screen. I press randomize a few times and usually it works but sometimes there is a conflict and it crashes.
Any ideas?
I fixed the problem now... sorry but I didn't know the version listed on moddb was an older version. I used the download link from the description and was instantly able to start a new game with that version.
Sorry if I wasted your time with this!
Yup. But like I said, all of my addons were working perfectly together before I tried to install Warfare. No errors, no crashes, nothing. Smooth gameplay all around. Then after Warfare, I can only get into the menu and when loading a level, the game crashes.
Great, thanks for the reply! Anything helps. :)
Hey, I posted a thread on the support forums for Call of Chernobyl concerning this addon. I would like to hear from the creator or anyone else who can help if possible.
Thank you.
Attela
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