All of the models look really nice and the elite assassin looks like it's from a b-movie, no i'm not complaining.
All of the models look really nice and the elite assassin looks like it's from a b-movie, no i'm not complaining.
This mod was shut down because you it used assets from other community creators without permission and originally you could play it without owning the original Doom games.
Abandon all your other mods to work on this masterpiece.
In this post you mentioned a MMOD Discord server, can you please link it?
Can anybody link me the HL2:MMOD Discord server?
Can anybody link me the HL2:MMOD Discord server?
I found a bug:
You can't switch firemodes on the M16A3 because that key is already occupied by the underbarrel grenade launcher.
Project Brutality already has most of the monsters included in this mod.
The white lines is because you either:
1. Have godrays/sunrays enabled with multicore rendering; disable multicore rendering.
2. Your graphics card is Intel HD Graphics, to fix the white lines you have to disable FXAA.
About the EP2 problem idk.
After forever, I have figured it out myself: the entity name is 'labguy' so to summon him you have to enter 'summon labguy' in the console.
Will you overhaul the late-Half-Life 2 chapter (Anticitizen One and Follow Freeman) friendly NPC AI?
Or is that already done?
Because in vanilla Half-Life 2 they would always glue to you which was very annoying and I hate how most mods don't do anything about it.
I also have a suggestion for an enemy variant:
An Combine Elite variant that wields a flamethrower.
It's weak spot would be the gas tank on it's back that would instantly blow up if hit.
His purpose, lore wise, would be to contain Headcrab and Antlion infestations.
Also it's full name would be: Overwatch Necrotics Containment Unit.
I mostly took inspiration for this enemy variant from this: Steamcommunity.com , plus you could use the flamethrower model as a base for your model, if the creator allows.
For some reason Windows Defender and ( a lot of other antivirus programs on virustotal.com detect that the .exe files that come with this .rar file are trojans/viruses) Is that just the antiviruses ******** themselves or there is something going on with the .exe files? Also, author, could you make a version with only the .pk3/.wad files so i don't have to use 2 GZDoom installations?
Hello there dollar store Sergeant Mark IV.
You also need to download the SteamPipe patch and another missing texture patch (all here on moddb), the only reason why smod tactical v6 was cancelled because of that infamous source engine update.
Nice. I always wanted Goldsrc death animations into the source engine.
click Configuration , then select Keyboard, click on Toggle Weapon Zoom (Ironsights) , it will have a nice orange glow and then click Edit key and press the key that you want to activate ironsights with, then click Apply, pres ESC , press the button you binded earlier and magic happens
Ideas:
Replace the city scanner with an drone instead of the mecha-bug that it now is.
Try to reduce save load times after dying they're very long for some reason.
Maybe replace the Combine APC with an LAV-25?
how to summon axe zombie (zombie labworker)?
More ideas:
Weapon-Related:
9mm AR/M4 from HD pack (seperate weapon), uses the same ammunition as M249 SAW (In real life both use 5.56 ammo, also add that HECU can use the M4)
Replace some weapons with their HD pack variants, but only these which are just graphical overhauls, like the RPG and Gluon Gun, but NOT Shotgun. Or maybe make your own HD weapons like you already did with the crowbar and revolver.
Add first-time pickup animations (shotgun already has one)
Put the Quake (Rocket Launcher and Hyperblaster) and Doom (BFG and Plasma Rifle) weapons to an use in the main campaign. (add secret new locations in the campaign where you can get these weapons.)
NPC-Related:
Make ground-dying animations more common.
Ideas for future versions:
Zoo-Related:
Bigger Zoo map
Spawnable Apache Helicopter
Spawnable Nihilanth (final boss)
NPC Related:
Add additional zombie skins from expansions (zombie security and zombie HECU)
Add Gonome from Opposing Force (rarely replaces normal zombies on later chapters)
Add Black Ops Male Assassin from Opposing Force (rare stronger HECU replacement that's only friendly to Female Black Ops Assassins)
Add the above two if only that's possible.
Weapon-Related:
Add Gluon cutting enemies in half.
Add Chainsaw (Only for fun, not found on any maps, available only through console)
Add Super Shotgun from Doom (Same as Chainsaw)
Add Quake 2 Blaster (There was a mod for HL2 called Half-Life 2: Tactical which had it, but now it's broken due to updates)
Add Explosive penguin from Opposing Force (Easter egg in Opposing Force)
But most importantly, fix crashes.
If someone wants to download fixed SteamPipe version here's a link: Youtube.com it's on youtube. All credits to CattaRappa. (I swear to god this is not Rick Astley)
no since it doesn't use source engine. CS:GO may work.
Good work dude. If Valve can't, BriJee can. As close as HL3 as we can get on this side of the spectrum.
I have some ideas for weapons:
Chainsaw from Doom
Super Shotgun from Doom
Grenade Launcher from Quake 1
Super (or Normal) Nailgun from Quake 1
Railgun from Quake 2
Chaingun from Quake 2 (Or Doom)
BFG10K From Quake 2 (or any Quake)
Blaster from Quake 4
Dark Matter Gun from Quake 4
Knife from Opposing Force (Also implement a custom stab ability that one shots enemies and doesn't gib but causes a blood burst)
M40A1 Sniper Rifle from Opposing Force
Displacer Cannon from Opposing Force
Spore Launcher from Opposing Force
Shock Roach from Opposing Force
Joke penguin (reskinned snark) weapon from Opposing Force
Other ideas:
Fix the bug with scientist and barney gibbing
add new maps of classic fps
P.S. I don't want all of this (so if something's too hard or you don't want that then don't add it, i would already be happy if beta 3 only contained bug fix of gibbing scientists)
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