Tbh, the gurgle and/or screams work better for the npc that is in an injured state rather than for a death moment.. this is a very welcome addon..
Tbh, the gurgle and/or screams work better for the npc that is in an injured state rather than for a death moment.. this is a very welcome addon..
getting a trojan virus detection on the launcher, is it a false positive?
"New "Shake Camera" added when get shot or near a C2 blast."
this camera shake feature is very cool.
would applying a similar camera shake when shooting weapons to have "visual recoil" be a possibility in the future or no?
sorry for the very late reply..
any mask overlay mod will work for gunslinger (assuming we just take the overlay texture mechanic and not everything else)
just install it into the gunslinger folder instead of the COP folder and I had to make adjustments to the gunslinger files to avoid any conflicts with the mask overlay mod.
This one is built more for Call of the Zone and 1.4.22.. For Anomaly, use the original addon by Wepl.
Sorry for the late reply. I was not feeling well for the past two weeks..
really cool multiplayer mod.. keep up the great work..
though I would like to ask one thing,
how exactly will I know if I have a white IP or gray IP?
Thanks..
alright, got you, thanks...
will a 3D-scopes version be a possibility for this or no?
ah, alright.. better to have something that works than lots of choices and unstable..
Working good so far, just wondering why the other options we're removed..
Had a crash when sleeping..
log:
! [SCRIPT ERROR]: ... of the zone\gamedata\scripts\zzz_player_injuries.script:700: attempt to call field 'get_sleep_hours' (a nil value)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 201
[error]Description : fatal error
[error]Arguments : LUA error: ... of the zone\gamedata\scripts\zzz_player_injuries.script:700: attempt to call field 'get_sleep_hours' (a nil value)
You can't just copy and paste it over.. it requires some manual merging for most files..
Closest experience I can have to an EFT experience in a S.t.a.l.k.e.r setting.. Great Mod for those who like to really really go into details for everything..
I don't know what the problem is but the Enhanced Recoil Effects is not working for every weapon..
Hey, thanks for this, brudda
is there a way to disable the bullet time and the shouting when pressing "b" ?
Thanks for clarifying..
I wish you good luck for more modpacks in the future..
But can i install dynamic mutants on the 20.02.21 modpack separately?
Okay, understandable..
I'll keep using your 20.02.21 version of the modpack for now..
Hello buddy, enjoying your modpack so far..
is it possible to release your additions as patches instead of full downloads for folks that have already downloaded the modpack?
That's alright, it is worth the wait..
That's very strange..
But hey, I'm currently enjoying your modpack so far.. it just has enough content to make it very enjoyable but not too large like Provak's modpack
This is a very well done modpack..
I don't know why it's rated quite low..do you have haters?
Hmmm, strange since it works for me..
Did you use the included JSGME or did you go the manual way and copy pasted from the Mods folder instead?
Did you put -dev and -dbg in your shortcut commands?
Thanks for clarifying, you saved me from downloading another extra gigabyte..
Is the Update 1 usable by itself or is the previous version required?
I'm guessing meshes2 and textures6 are not needed then.. thanks..
Crash when starting new game with latest patch:
FATAL ERROR
[error]Expression : pm->m_animations.size()
[error]Function : player_hud_motion_container::load
[error]File : player_hud.cpp
[error]Line : 111
[error]Description : motion not found [ppsh41_idle_bore]
stack trace:
0023:023E20DB xrCore.dll, xrDebug::backend()
0023:07668A00 xrGame.dll, CDialogHolder::`vftable'()
What edits need to be done on w_ppsh41.ltx since i already extracted it?
arwinerikkson
Arwin joined
Slowly making pieces