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Artoraut
Artoraut - - 1 comments @ New Teaser Trailer and Official Wiki with Gamepedia

Mineminemineminemineminemine!!!

Looks fantastic. :D

Something I am curious about however, is the player's interaction with the wider galactic strategy/empire building components. What I mean is, the central table-like display used to control local fleet movements and navigation looks to be absolutely fantastic for that task, but it seems a bit small for the more complex and widespread uses associated with a galactic empire-building game.

For example, taking advantage of the resources you have captured to produce ships to join your fleet, browsing collected information on other planets and possible enemy installations to determine your next step, tracking both ally and enemy fleets throughout known space via reports from distant outposts... Elements all generally associated with the more traditional, 'demi-god view' RTS game, and are generally more focused on long-term planning then heat-of-battle tactics.

What kind of came to mind for me was something like stellar cartography in Star Trek: Generations and Voyager; large rooms and massive displays devoted entirely to the Galactic perspective.

Anyway, have you run into any difficulties balancing the amount of information you'd like to make available to the player against constraints as simple as display size?

(as a sort of side question, is it safe to assume that the galactic war will be one fought on several fronts? In other words, not only would winning a battle be important, but so would prioritizing where your fleet, and especially your flagship, is needed most?)

I'm worried that I'm starting to sound a little too nitpicky, so I'd like to say again that this looks like an absolutely fantastic game, and my only complaint is I can't get my hands on it right now. D: Why do you teeeease me sooo?!

Good karma+4 votes