Sorry for the late reply, but do you still have the files anywhere?
Sorry for the late reply, but do you still have the files anywhere?
This doesn't work with Doomzone. Whenever I try to boot it up, I get:
Script error, "doomzone.pk3:dzbase.wad:ANIMDEFS" line 300:
Unknown texture grayslm1
Why'd you split the shotgun into two weapons?
This is pretty good work, but I do have some criticisms:
-The pulse rifle eats through its ammo way too quickly. Maybe tone down the fire rate?
-It's weird that the pistol uses hitscans while the rest of the arsenal uses tracers.
-It would be nice if the eggs don't always hatch. Some eggs would be dormant while others would hatch. Would add some unpredictability to the mod.
-The power loader is kind of useless. It feels rather clunky to use, as it seems like you're lightly poking the aliens rather than doing any real damage.
Do you plan on replacing the BFG anytime soon?
Will any of the other weapons get redesigned?
Are Recall to Hell's assets available anywhere?
Where'd the new pistol come from?
Is this still being worked on? This looks very promising.
So, it's still a melee weapon then.
What program did you use to make those models?
Could you add dismemberment like in the original Chasm? Or is it not possible?
Is this still being worked on?
I think you made the shotgun kind of useless, as it's still bad at range and doesn't seem to do enough damage.
Where do the Doom 3 weapons come from?
Selecting OpenGL resolutions doesn't work because it just switches back to software when the game starts. Whenever I go to select the polymost renderer and click "apply changes", nothing happens. Guess my driver is blacklisted or something.
Can you help me? I'm trying to play the game but explosions and weapons appearing as black boxes keep ruining the experience. I know I'm supposed to insert the command "-forcegl" somewhere, but the Eduke wiki does not tell me where or what to click on.
Artman2004
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