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meatchunk
meatchunk - - 332 comments

:beb:

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Handsome_ooyeah
Handsome_ooyeah - - 119 comments

Hello, your Radiation Overhaul Mod is a 10. But what bothers me is the message when you press 9 or TAB, sometimes it says that it is stormy but the weather is not stormy. So I kinda made a fix to that by creating the "get_weather_file_to_text()" function. It will read the weather's .ltx file used instead. Preview Here Imgur.com

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StalkerAnomalyPlayer
StalkerAnomalyPlayer - - 447 comments

I'm having a slight issue, in that I can't disable the 4-6 random minions the controller starts with. I tried going into Arzi_Controller in my scripts and changing the settings of " "c_controller_spawn_minions_enabled = true " to " "c_controller_spawn_minions_enabled = false " , and saved my changes. For some reason it's still spawning with armed zombies. Would there be any reason this would occur and not let me change it?.

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SparksTheUnicorn
SparksTheUnicorn - - 69 comments

Do you have any plans to update your anomaly detector addon for 1.5.1

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Jurkonov
Jurkonov - - 375 comments

Arszi, I love your modding, thx for your mods.
I got question.

Is there a possibility to rebalance your mod Controler and Psy overhaul with dynamic mutants from . I find both of them essential... but with higher numbers of Controlers I would quickly die from their psychic attacks. I donĀ“t mind their mind control but can you pls do lite version of controlerĀ“s visual attack (that one that makes you disoriented and drain your psy)? I would be probably able to do rest of compatibility patching with WinMerge ...

Pretty please :)

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Arszi Creator
Arszi - - 675 comments

You should remove the controllers from the smart files. Sorry, but that one is a lot of work for me. I plan a desolation mod which will make them rare. What do you mean with the controller attack? I do not quite understand what you mean.

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Jurkonov
Jurkonov - - 375 comments

Your controlers (or not only yours? IDK never played vanilla thing) have special kind of attack, when they see you, after 3 second they dive into your head and psychically damage you (is it lance attack??). When you lose all health you will be controled or you shot yourself not to become zombie. This attack I would like to nerf somehow (-20 or -30%) and I do not know where in code I should find it.

Dynamic mutants series of mods from bmblbx176 is good and I think it might not be that hard to do compatibility patch with your mod, if I knew what to search for.

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Arszi Creator
Arszi - - 675 comments

In arszi_psy.script, look for the line:
local c_controller_tube_damage_decrease_per_meters = 1 --With every meters, controller's tube attack will do X% less damage

The higher you set this value, the less the controller's range will be, and less damage will you suffer. The controller's attack is range based now.

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Jurkonov
Jurkonov - - 375 comments

Clever mechanism.

Though, it is actually a bit contra-intuitive. I would seem like vallue lower than 1 would degrease damage every e.g. half meter, but not gonna argue.

I really like your mechanism because it created very special situations and I had many strange and good and strangelly good experiences with your version of controler :)

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Arszi Creator
Arszi - - 675 comments

Well, it is based on which end you grab the problem.

Tell me some of your situations with the controller please, I am curious :D

EDIT:
I found a solution for your problem regarding the controller spawn!
There is a file in gamedata/configs/misc/squad_descr/ called "squad_descr_default_mutants.ltx"

Look for the controllers in this file, like "simulation_controller" and the rest, and set npc_in_squad to npc_in_squad = 0, 1
This will yield that it will spawn a squad with 0 creatures in it and deletes the squad upon spawn. This way you will have much less controllers. As far as I remember, you can try -1, 1 for 33% spawn chance, but I am not sure if it handles negative values.

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Jurkonov
Jurkonov - - 375 comments

Well, story time :)

First story is a bit obvious but still great experience. It is actually not mine, but from user andrejchudoba, my friend.

He came over controler that was controling a lot of NPCs from diferent factions armed with combat rifles and they were causing havoc. He managed to dispatch controler and free stalkers ... but since freed stalkers were from Duty and Freedom, stalkers, mercenaries :) well no love on first sight .) hell break loose again :P

Another one is mine, happened in Yantar, inside the walls, I carelessly sprinted inside area when I heard shooting. Thought to myself that somebody needs help (hearing snork sound, thinking already about loot needed for task from some scientist) quicksaved right behind the corner and run around corner only to find out there are 3 snorks, 2 zombies, 1 NPC madly firing on me and my companions getting under control of controller hiden behind some folliage quite far from me. Yeah I was done for like last cool beer during summer day. I looked to saves only to find out I forgot to save regularly, so my only viable recent save was the one when my companions were already figting for their lives and I was about to jump into shitstorm. And so I fought :) 20 minutes later and many deaths after I emerged victorius, killing all snorks and then controler by some very lucky "grenade-in-general-direction" throw. Half dead, still felt good. You know - established dominance over beast. Running around finishing Zombies. And ran directly into electrofield of anomaly :D

And many other stories, I dont remember them all :)

P.S.: When I will have something new about your mods I will sent it to you :)

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Arszi Creator
Arszi - - 675 comments

Nice! I am glad you guys have fun! :D So, if the freedom duty and mercs started to shoot at each other means that they got zombified while you were on that map. If you leave the map zombification is permanent, but in their case it was termporary. It was quite a resourceful controller.

Technically, grenades are the best tactics against controller groups. Before my addon I never used grenades, since then I carry two always. The creepiest part is, a controller is capable to eliminate a whole base. It controls the outher guards, then they will go in as a meatshield, the rest of the NPCs sally out, then they get controlled too. Some of them dies in the firefight, including the controlled ones, but the controller can control new ones then. I used the Bar as my primary testing ground. But normally controllers won't approach NPC bases. Before this addon, I had an encounter, that I slept on Bar, and a controller spawned inside Bar somehow, behind the guards. If it will happen now, bar will be obliterated...

Feel free to tell me more stories when you will have more :)

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