The game's mod menu ignores if a mod in the menu is dependent of another mod, because if this, it isn't really a good way of loading mods now-a-days.
Stick with the .bat fil or create a desktop shortcut with the same fs_ lines to launch the game.
The game's mod menu ignores if a mod in the menu is dependent of another mod, because if this, it isn't really a good way of loading mods now-a-days.
Stick with the .bat fil or create a desktop shortcut with the same fs_ lines to launch the game.
Very interesting design, I so hoped for a download link.
Sand is particularly troublesome in the wrong places.
Is MODDB aware that The Dark Mod has been a standalone game for several years now? I always found it odd that it's being on the Doom3 mod page and exposed as a Doom3 mod while it isn't.
You have to run it via the included .bat file.
Doom 3's mod menu only works with mods based upon the base game, while The Lost Mission is build upon the expansion Resurrection of Evil.
Great to hear from you.
Eager to see any new content.
Dhewm3 already supports this, see at the end of this page: Dhewm3.org
Try setting the resolution and aspect ratio in autoexec.cfg.
The parameters you set in DoomConfig.cfg get easily overridden by other stuff when the game loads.
Because the mod menu doesn't understand a mod that may use another mod/folder as a base. It will try to run the mod on top of just the base game, while LM uses Doom 3 AND the expansion Resurrection of Evil as a base.
In the d3le folder, inside the zip.
Hi,
I'm well aware of Scary_M stellar work, but I have no relation nor contact with him, so there's no update I can offer on him other than he had have some activity in the Idtech4 discord server we both are members of, this very year in fact.
Regarding "leaking" any of his work, I'm in no position to give any opinion on that really, other that "leaking his stuff" is a something that semantically doesn't sound right to me.
I would say that you could have a discussion regarding that with the members of the aforementioned discord server, other people there are also expecting the next activity from Scary_M.
Oh, great catch!
I did not test other languages so I appreciate very much the findings, I'll see to get those bits fixed.
Hi,
Are you sure you're using the very last version of the mod?
Thanks for reporting!, I'll fix it for the next version.
No, it's doesn't comes with a mounted flashlight, but any flashlight mod for original Doom 3 is compatible here.
I have totally missed those.
I stand corrected and understand it has been noted in it's two releases and noted outside of that in the editorial.
(On a parenthesis, I want to clarify that Phobos is not "my mod". I have collaborated with it since Ep2, but I don't want my comments to be confused as words coming from the actual guys behind the mod).
I'm more confident now for it to get noted now, and I accept the reality of not being included in more celebrated circumstances, Doom 3 is not a game that can gather any sustancial number of people next to more well known ones with bigger communities.
Thanks for having this exchange with me, cheers!
Hi! thanks for giving up some time to respond at what I said, I appreciate it.
I understand what you say, and I bet there's an overwhelming number of mods to take into account and are as deserving of anything one could wish in terms of visibility or oportunities than any other. I would argue about Phobos making any head lines that aren't the automatic game-specific front page an article or any update get upon release, which by nature can go away with just any other mod's update. Or even something else like The Dark Mod that gets feature for extended periods of time in the Doom 3 main page, not even being a mod but a standalone game completely and has nothing to do with Doom 3 since years now.
I imagine that by "socials" you meant tweeter, again I don't think that's true. I can't say it hasn't been one single tweet about it ever, since I don't have that power of recollection to affirm it, but I also don't think any number like three or two would ring true either over its lifetime.
The mod was registered here around 2006 and was in development for more than a decade, when content was finally released (Episode 1 in 2018) there was no mention. When Ep2 was released in 2020, same thing.
I don't expect to see Phobos in any MOTY nor 20 years retrospective nor any other recapitulations on the basis that those mentions are earned by number of voters, which tightly correlates to fan-base, so no matter how much effort and quality you could put into it you'll always loose to any content for any popular ip, that's why we see Doom II and Half-Life so prominently. That's fine with me, that's the deal and I take it, moddb is still a great platform for me and it provides enough already even if there's no hope to get into the wagon of nice attentions more popular things get.
I like what you are doing, covering many unsung heroes on-site sound great, and as far as this first year went you already broke an ancient curse that prevented a mod like Phobos to share with others a bit of light in this editorial. More power to you!
Time after time, year after year, Moddb seems to quite consistently overlook/dodge/miss Phobos (https://www.moddb.com/mods/phobos), a mod for Doom 3 that has been hosted in this site since 2006, 16 years as of now.
It's arguably the biggest mod for an arguably notable game, with an extensive campaign consisting of high quality levels, voice acting, new content in every department(i.e characters, enemies, models, textures, sounds, special effects, etc...), content that has garnered proper appreciation from the own review system this site provides to its users. Yet it has struggle to find even a fraction of the visibility this site has put forward to equally effort invested mods.
What drives the staff to include a mod into it's articles or events? Is it because Doom 3 isn't as popular as a Valve title? Is it because is a smaller community?
I think all mods that have a notable effort invested in it deserves a chance to enjoy at least an honorable mention at least once every single digit number of years, no matter the game, popularity or fan base size.
How many mods are here with hard work put in them to provide a quality free content for a game that see moddb's publications highlighting stuff every now and then, wishing they could also some day get mentioned and feel a bit rewarded for choosing the site to host their hard work of love?
This is amazing, downloading right now.
Thanks for this Robert!
Arl.
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