Have you ever considered (if such a thing is even possible) making dynamic Rampant Militias? Ergo, the ships spawned at a world depend on the owner of the world. If it's neutral or TEC owned, it's TEC. If it's Vasari owned, the militia ships are Vasari, etc. This way the militia's ships can benefit from any upgrades the owning factions use. I'm assuming that at the moment they get few benefits from research unless you're playing TEC at the moment.
Another idea, if it's possible once again, is to make the militias dependent on culture instead of ownership. EG, if a world is smothered in Advent culture, it will spawn Advent ships - even if the planet is owned by the TEC, or not owned at all, though they will still be loyal to whoever owns the planet. After all, at that point while your culture may have infiltrated that of the planet's inhabitants, it doesn't mean they've accepted anyone else as their overlords just yet.
It would make games feel a lot more alive. And it would be further incentive to get in on the culture game, as Vasari militia could benefit from upgrades to wave cannons, armor, and new abilities for a Vasari player when the same could not be said of TEC or Advent ships.
Archon_of_Darkness
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