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Apathy_Knight
Apathy_Knight - - 169 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

This module requires Enhanced Shaders installed.

Good karma+2 votes
Apathy_Knight
Apathy_Knight - - 169 comments @ [1.5.2 / DLTX] Gifts From Companions v0.6.1

Got a crash with new update, have Hip in companions and updated from previous version.
FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 262
[error]Description : fatal error
[error]Arguments :
1 : [Lua] ...es/s.t.a.l.k.e.r. anomaly\gamedata\scripts\gfcmod.script(200) : gfcmod_get_all_random_companion

LUA error: ...es/s.t.a.l.k.e.r. anomaly\gamedata\scripts\gfcmod.script:200: attempt to get length of local 'companions_id_tbl' (a function value)

stack trace:

! [LUA] 0 : [C ] __len
! [LUA] 1 : [Lua] ...es/s.t.a.l.k.e.r. anomaly\gamedata\scripts\gfcmod.script(200) : gfcmod_get_all_random_companion
! [LUA] 2 : [Lua] ...es/s.t.a.l.k.e.r. anomaly\gamedata\scripts\gfcmod.script(826) : func_or_userdata
! [LUA] 3 : [Lua] .../s.t.a.l.k.e.r. anomaly\gamedata\scripts\axr_main.script(271) : make_callback
! [LUA] 4 : [Lua] d:/games/s.t.a.l.k.e.r. anomaly\gamedata\scripts\_g.script(119) : SendScriptCallback
! [LUA] 5 : [Lua] ....k.e.r. anomaly\gamedata\scripts\bind_stalker_ext.script(104) : actor_on_update
! [LUA] 6 : [Lua] ....a.l.k.e.r. anomaly\gamedata\scripts\bind_stalker.script(310) :

Good karma+2 votes
Apathy_Knight
Apathy_Knight - - 169 comments @ FB Radom Vis 35

Neat, thank you.

Good karma+2 votes
Apathy_Knight
Apathy_Knight - - 169 comments @ Devices of Anomaly Redone (UPDATE 4.1)

Very sex. Nice work.

Good karma+2 votes
Apathy_Knight
Apathy_Knight - - 169 comments @ FB Radom Vis 35

A little issue with the gun slide at the end of reload animation, with Firebreath's anim: Imgur.com

Good karma+3 votes
Apathy_Knight
Apathy_Knight - - 169 comments @ Classic Style Jump/Land Sfx for Old World Addon

Ok, but why packing the whole original addon - scripts and all - if you can keep only the sounds and make it a 'sounds replacer'...

Good karma+1 vote
Apathy_Knight
Apathy_Knight - - 169 comments @ Fort Anims

Я с ним играю.

Good karma+2 votes
Apathy_Knight
Apathy_Knight - - 169 comments @ Tommy Gun Drop

Why won't you...
Make them yourself?

Good karma+1 vote
Apathy_Knight
Apathy_Knight - - 169 comments @ Tommy Gun Drop

Ku druk!

Good karma+1 vote
Apathy_Knight
Apathy_Knight - - 169 comments @ Tommy Gun Drop

Actual lewd thompson, fr fr. Good job.

Good karma+4 votes
Apathy_Knight
Apathy_Knight - - 169 comments @ Darkness falls

But isn't there an option in "settings>visuals>night" to turn nights darker tho?

Good karma+1 vote
Apathy_Knight
Apathy_Knight - - 169 comments @ Photo of a Loved One - Animated [DLTX]

Would require scripting magic to make the animation work on FDDA-less anomaly.

Good karma+4 votes
Apathy_Knight
Apathy_Knight - - 169 comments @ Photo of a Loved One - Animated [DLTX]

As I mentioned few comments above: it would require some scripting works, and I am not scripts-savvy.

Good karma+1 vote
Apathy_Knight
Apathy_Knight - - 169 comments @ Photo of a Loved One - Animated [DLTX]

Would require some scripting works, and I am not scripts-savvy. It also can be pretty cheesy, since the photo is not a one-time use item, and making it thus would be kinda dumb. You look at the photo and it disappears - bro, did you eat it or something?

Good karma+3 votes
Apathy_Knight
Apathy_Knight - - 169 comments @ Photo of a Loved One - Animated [DLTX]

For those who want to make photo texture animated like on preview:

1. Get the gif of your beloved you would like to use for the texture, then use this site Ezgif.com to split it into frames(you can keep default options). You also, preferably, should use this site to reduce the amount of frames if there's too many by using the "optimize" tab and setting the method to "remove every n frame" - this is not necessary, but will make your life easier for the next steps.

2. After splitting your gif and downloading the archive with the result, unpack it somewhere and head to Cdkm.com (or any other similar site depending on your preference and requirements) to convert it all to .dds format. Currently this site allows only up to 10 files converted per session, so you might have to do it multiple times depending on amount of frames. But at least there is no daily limit(as far as I know) and you can easily download all files in one zip file by pressing "compress all files" - zip will appear at the bottom of the output list.

3. After you done with converting, rename all files to "item_foto1_001", "item_foto1_002", etc. Keeping the order. Then open textures>item folder of the addon, move converted frames in there, and create empty text file. After that - change text file's format to .seq(you might need to make windows to show file extensions in order to do that, google how to). You can also copy the .seq from anomaly textures if you have them unpacked(textures>fx>fx_staler.seq), or from any tv-changing addon from moddb(assuming they even have .seq file). Rename your .seq file to item_foto1, then edit it using notepad. Type 10 in first line, then starting with second line keep putting "item\item_foto1_001", "item\item_foto1_002", etc, until you're done(one name per line). Save, check in-game - you should be done. As shrimple as that.

Good karma+9 votes
Apathy_Knight
Apathy_Knight - - 169 comments @ [DLTX] Water Flask Rework

If you're using highly outdated version of FDDA - that might've been the issue, I guess.

Good karma+1 vote
Apathy_Knight
Apathy_Knight - - 169 comments @ [DLTX] Water Flask Rework

Everything is as intended and works just fine.

Good karma+1 vote
Apathy_Knight
Apathy_Knight - - 169 comments @ knife redux

Bruh, nice reupload, bro.

Good karma+4 votes
Apathy_Knight
Apathy_Knight - - 169 comments @ Barry's Better Knives (UPDATE 2.1)

Yo, is that THE certified sexo addon??? Pog.

Good karma+19 votes
Apathy_Knight
Apathy_Knight - - 169 comments @ Skills Expansion 2.1

Certified sexo moment.

Good karma+2 votes
Apathy_Knight
Apathy_Knight - - 169 comments @ Combat Music Metal Gear Rising

MEMORIES BROKEN, THE TRUTH GOES UNSPOKEN
I'VE EVEN FORGOTTEN MY NAAAAMEEEE
I DON'T KNOW THE SEASON OR WHAT IS THE REASON
I'M STANDING HERE HOLDING MY BLAAAADEEE

Good karma+3 votes
Apathy_Knight
Apathy_Knight - - 169 comments @ DeadEnvoy's Icons: Backpacks

Hey, I would recommend you remove the mipmaps from the texture since they're not needed for UI at all. It also would fix the issue for people who play on low textures detail settings and get missing icons or two low-size icons in one, since the game would use the mipmap levels instead.

Good karma+3 votes
Apathy_Knight
Apathy_Knight - - 169 comments @ maidresidence

Better *** in the sink, than to sink in the ***.

Good karma+6 votes
Apathy_Knight
Apathy_Knight - - 169 comments @ [DLTX] Water Flask Rework

Maybe if someone will provide me with good, preferably rigged, models.

Good karma+2 votes
Apathy_Knight
Apathy_Knight - - 169 comments @ [DLTX] Water Flask Rework

Honestly, I more prefer it being as a separate optional addon rather than being included into FDDA.

Good karma+2 votes
Apathy_Knight
Apathy_Knight - - 169 comments @ [DLTX] Water Flask Rework

Открой mod_animations_settings по пути <configs\items\items>, и добавь строчки
[tea]:flask
[drink_crow]:flask
Наверное должно сработать, не знаю.

Good karma+1 vote
Apathy_Knight
Apathy_Knight - - 169 comments @ [DLTX] Water Flask Rework

Should be fixed, download latest version.

Good karma+1 vote
Apathy_Knight
Apathy_Knight - - 169 comments @ [DLTX] Water Flask Rework

С первым апдейтом патчи теперь не нужны.

Good karma+1 vote