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I'm a 21 yo kid who's been modding Freelancer since the game came out. I've spent several years developing my modeling skills, and that's now my primary focus. I'm currently the Graphic Design lead for Freeworlds: Tides of War, a Star Wars TC mod for Freelancer.

Comment History  (0 - 30 of 180)
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Sizer - - 180 comments @ Freeworlds: Tides of War

That's not why the files were not released, you can go ahead and read my recent post about it. Also no one was ever banned for that. People *were* banned for being shitheels, though.

Good karma+1 vote
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Sizer - - 180 comments @ Freeworlds: Tides of War

We just never got a critical mass of players. It's sad, because we had far more developed systems than the old mods (the 2008 era stuff you're referring to was pretty much an entirely different mod. We were a successor fusion of two seperate mods)

Especially near the end. We had a reactive spawning system for raiding, and it was pretty damned cool. We replaced the mission system with it, and while it sti had kinks to work out it provided a lot of content. But it really was too late.

And as life does we all got redirected. I was unreliable as ****, myself. Undiagnosed BPD, Bipolar I, and CPTSD will do that. Also being trans and not knowing it. Being pretty constantly suicidal for a decade does a number on you.

Probably could have been a little less antagonistic. And if I could do it over again today I probably would have been less strict about it being an X-Wing era look and feel game, and allowed Prequel designs. Dug my heels in on that one.

But hindsight is 20/20.

To answer the common questions about OpenSP and releasing the server side files - it won't ever happen for very good reasons.

It's actually impossible to release OpenSP. A lot of what we did requires a server to work. Ok not a lot, basically all of the advanced features.

As for releasing the server files... well it would have destroyed what MP community Freelancer had left. We did a LOT of crazy **** with the backend, and a lot of it could be back engineered to create incredibly disruptive cheats that the community at large just wouldn't have had the skills or manpower to counter. We didn't want to be responsible for that.

I had a lot of fun doing this. I grew a lot as an artist and a designer. There were a lot of good times and a lot of good moments. Making the Executor flyable as an admin controlled rp ship of immense power was hilarious. Using dev hacks to give my Marauder a rapid cycling hyper drive to flick around the battle space was absurdly fun. The first server event back in the Demo days was great. I still have the recordings from back then laying around somewhere. The K-Wing spam was absurd.

Life's been tough since then. UPS lost my workstation in a move in 2018, including almost all of my modern designs. I was working on a screen accurate X-Wing. Best work I ever did. They refused to pay out on a technicality. I've been homeless since around then.

I plan to maybe make an indie game once my life stabilizes. A spiritual successor to the Starfleet Command series.

I wish the mod got more popular than it did, but what was is what is. I still have good memories, and for me that's what matters.

Good karma+4 votes
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Sizer - - 180 comments @ Metagame Pivot

Not even legal. We'd need to own the rights to FL's engine. Which we don't.

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Sizer - - 180 comments @ Freeworlds: Tides of War

Much appreciated!

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Sizer - - 180 comments @ Freeworlds: Tides of War

Clean, unpatched 1.0

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Sizer - - 180 comments @ Freeworlds: Tides of War

I'll be streaming all day tomorrow as of this post date while working on a new MC-90. I'll take a break to do some gaming if anyone wants to stop by. Info in the link

Freeworldstidesofwar.com

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Sizer - - 180 comments @ Freeworlds: Tides of War

There will be no Clone Wars era ships.

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Sizer - - 180 comments @ Freeworlds: Tides of War

There will be no clone wars era ships. The Executor-Class will not be flyable.

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Sizer - - 180 comments @ Freeworlds: Tides of War

Not at this time

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Sizer - - 180 comments @ The First Weekend

There is no legal digital version of Freelancer.

Good karma+4 votes
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Sizer - - 180 comments @ Freeworlds: Tides of War

you need to reduce your shadow settings.

Good karma+1 vote
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Sizer - - 180 comments @ Freeworlds: Tides of War

Not Yet™

Good karma+2 votes
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Sizer - - 180 comments @ Windows XP and Character Profiles

Dropping support means that we won't be troubleshooting anyone with XP problems. Our engine doesn't play nice with XP, and certain problems just don't have easy solutions (we don't have the manpower to track down these issues). If it runs, it runs, if it doesn't, we'll try to help you, but there are no guarantees.

Good karma+3 votes
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Sizer - - 180 comments @ Inside the Beast

No. The Zann Consortium is outside of our considered canon.

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Sizer - - 180 comments @ Dynamic/Persistent Wrecks

Freelancer's vanilla wreck system does that, however, to implement models that use that system is a monumental task, something that may be done in the future, but for now, it's just far too much work for a team of our size.

Good karma+2 votes
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Sizer - - 180 comments @ Freeworlds: Tides of War

The sliding of capitals is a result of Freelancer's netcode. We can clean it up as much as we can, but over net, capitals will always appear to move in a less than favorable manner. As for the scale, that's a trick of perception. When viewed from 3rd person, fighters are quite small.

Good karma+1 vote
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Sizer - - 180 comments @ Inside the Beast

No. The story may be somewhat divergent, but we won't be doing anything drastic. It's the same universe with the same entities, so nothing will turn out terribly differently.

No made up ships, no cross-universe stuff, no starships from 10,000 BBY, etc.

Good karma+2 votes
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Sizer - - 180 comments @ The Update

I think the point FF was trying to make is that we the developers are probably very well aware of this fact. Nicco was just being enthusiastic.

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Sizer - - 180 comments @ Freeworlds: Tides of War

Grazi.

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Sizer - - 180 comments @ Freeworlds: Tides of War

I've retired the Demo server, we haven't really used it for over a year. We left it up for those that wanted to use it, but there's currently no demand for it. We need the server for other things, anyhow.

Good karma+1 vote
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Sizer - - 180 comments @ Freeworlds: Tides of War

We are most assuredly still around. News is occasionally posted on our Facebook page, on the youtube channels freeworldstidesofwar and my personal channel anubis714. We regularly update this page with images. There's just not been a primary news post in a while because I've not had anything specific ready to write on.

Good karma+2 votes
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Sizer - - 180 comments @ Freeworlds: Tides of War

I've absolutely no idea how 1.66 is showing up. You sure you downloaded FW:TOW Demo from this moddb page? There is literally no commonality between FW:ToW and FW 1.66. Also, don't use Desura, we never got that working properly. All I can say is delete everything, fresh install, fresh downloads, and try again.

Good karma+1 vote
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Sizer - - 180 comments @ Freeworlds: Tides of War

Install a CLEAN installation of FL. 1.66 FW is not included in FW:TOW in any way. Run the Demo Installer, then Run the 1.4 patch installer. Use the provided icons.

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Sizer - - 180 comments @ A Sign Of Things To Come - The Galaxy

That's the question now, isn't it?

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Sizer - - 180 comments @ A Sign Of Things To Come - The Galaxy

Soon™

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Sizer - - 180 comments @ A Sign Of Things To Come - The Galaxy

Let's worry about getting the main portion of the mod out first. I do not - I repeat - do not - have several Chiss Cruiser designs sitting in my unconverted model folder on my hard drive.

Good karma+3 votes
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Sizer - - 180 comments @ A Sign Of Things To Come - Sullust

The surface is not quite as green as you'd suspect. The atmosphere is green, reflecting a more toxic composition than the blue - reflective oxygen atmos. The surface texture is a combination of dusty brown and sickly green, as well as oceans that are clearly not composed of water. My rule for planets is that the textual description trumps low-canon imagery. That, and whatever I feel like doing. I'm a stickler for canon on some things, but sticking to a less than interesting bit of concept art is not one of those things.

Good karma+3 votes
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Sizer - - 180 comments @ A Sign Of Things To Come - Sullust

Sullust proper as opposed to Sullust Star or Sullust System.

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Sizer - - 180 comments @ A Sign Of Things To Come - The Galaxy

The smaller dots are 'Transit' or 'Minor' systems. They will have primary points of interest in a small zone, as opposed to the Main Systems which have a much larger playspace. For example, Fresia will have the entry/exit buoys, Fresia Planet will be nearby to the nexus of jumps, with a few stations in orbit. The area of interest would be about a 100km^3 sphere. The area of interest in a Main system has anywhere between 3-10 100km^3 areas of interest, some are much larger than that. All systems will be owned/neutral as required by our starting faction positioning. Most star systems will start out largely owned by one of the 4 major military factions. Several will be uncontrolled/contested, and one, maybe two will be independent.

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