Apparently never mind. I let the game sit for about 20 minutes and it somehow fixed itself. False alarm!
Apparently never mind. I let the game sit for about 20 minutes and it somehow fixed itself. False alarm!
I'm playing on 1.1.5 and I'm far into a GC playthrough. I'm running into a bug where the game just freezes. It happens at the same point every time I reload the save. Task manager says the game is still running (still responsive) but in-game I am unable to do anything. It's just a frozen screen.
Has anyone else experienced this? I would really love to fix it. Thanks!
Looks terrific, Cozur! Thank you so much for continuing to put your time and effort into this mod. I do sincerely hope we hVe the chance to see your work continue in Bannerlord! :-)
It can often happen if the target they're tracking moves out of range, or if their AI is having trouble deciding between different actions, like drawing swords or firing their bow.
"...the screen is black." The night is dark and full of terrors.
I should add that on top of that, the infantry was fighting together in a mass for mutual support and were still grouped even as they fell back. Highly, highly impressive.
Cozur, I have to compliment you hugely. I've recently returned to playing after a period of not doing so and was hugely impressed by the changes in and the effort you put into v2.0.
I was recently brought to combat by a Stark host more than twice the size of my force. It was a bitter battle, but during it, after the initial exchange, the Stark infantry fell back *and* regrouped. This consequently cost them the initiative and they lost.
I've *never* seen that before in ACOK and was hugely impressed. The AI as a whole seems a lot of more intelligent, particularly tactically, and I wanted to let you know how much I appreciate you making it so.
Keyes was capable enough in both ship operation and tactics/strategy that he could have easily made the transition to fleet command. Why he was never made flag, I don't know, but I suspect it may have been influence from ONI on FLEETCOM to keep him "reserved" for special operations.
Beautiful. Cozur, you continue to impress.
Wow, that looks really nice and a lot better.
Ah, my mistake then. Thanks for clarifying.
Not sure if you're being sarcastic or not but as Meereen is in the Slaver's Bay it would only be logical I suppose?
Wait...does this mean that you're adding the Slaver's Bay?
Can Longswords land verticaly? Wouldn't they need a strip of some kind?
Why? What function would they serve?
Gonna have to give us more than that.
The Westerlands need to have control of Harrenhal in order to speak to Vargo. Looks like you need to kick Roose out.
How many days are you in? Stormlands and the Reach will eventually be at war with Dragonstone and the Westerlands.
antillies
Ramius joined
I am a PC gamer through-and-through. My first game was LEGO Rock Raiders and since then I have been a huge fan of strategy games and the RTS genre. I am also a huge Star Wars fan. My favorite game is either Star Wars Rebellion or Jedi Knight: Dark Forces II (Kyle Katarn FTW), oldies, I know, but both of them are awesome.