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Comment History
anthonyd100
anthonyd100 - - 16 comments @ Edain 4.0: Our Plans For 2015

this looks so epic!!!!! cant wait to start giving the demo a try :)

Good karma+2 votes
anthonyd100
anthonyd100 - - 16 comments @ Mod beauty shot

this looks so lush :)

Good karma+1 vote
anthonyd100
anthonyd100 - - 16 comments @ Picture of the Week - The Tobin System

that looks well good guys i cant wait for this mod and keep up the good work :)

Good karma+9 votes
anthonyd100
anthonyd100 - - 16 comments @ Stargate - Empire at War: Pegasus Chronicles

4shared.com
download these files then copy and past them in xml file in the mod then the audio should work

Good karma+3 votes
anthonyd100
anthonyd100 - - 16 comments @ Stargate - Empire at War: Pegasus Chronicles

im waiting for the space battles because i love the ships design they've made and cant wait to test them

Good karma+3 votes
anthonyd100
anthonyd100 - - 16 comments @ Picture of the Week - Ingame Battle

love the wraith ships in this

Good karma+1 vote
anthonyd100
anthonyd100 - - 16 comments @ Stargate - Empire at War: Pegasus Chronicles

nice can't wait to see what its like

Good karma+1 vote
anthonyd100
anthonyd100 - - 16 comments @ Spinobreaker

Your Stargate idea looks really good. will you be using the same models from Stargate EAW

Good karma+2 votes
anthonyd100
anthonyd100 - - 16 comments @ Stargate - Empire at War: Pegasus Chronicles

nice can't wait to see it

Good karma+2 votes
anthonyd100
anthonyd100 - - 16 comments @ Stargate - Empire at War: Pegasus Chronicles

hey are you guys going to make a wraith space station or have you already ?

Good karma+1 vote
anthonyd100
anthonyd100 - - 16 comments @ Stargate - Empire at War: Pegasus Chronicles

i think i know why the audio didnt work if u did all the things in the xml file like i said with SG_SFXEventsUnitsTauri and SG_SFXEventsUnitsGoauld now go to the audio file there should be a file called speech and speecheng delete the speech file it might work then

Good karma+1 vote
anthonyd100
anthonyd100 - - 16 comments @ Stargate - Empire at War: Pegasus Chronicles

it worked for me for some reason

Good karma+1 vote
anthonyd100
anthonyd100 - - 16 comments @ Stargate - Empire at War: Pegasus Chronicles

yeh give it a go it might work that way

Good karma+1 vote
anthonyd100
anthonyd100 - - 16 comments @ Stargate - Empire at War: Pegasus Chronicles

to get ur audio working go to the data on the mod then XML file scroll down to SG_SFXEventsUnitsGoauld and SG_SFXEventsUnitsTauri drag them to ur desktop right click on them and pres edit then there will be a longe list of attacks and moves for the ships on each one there should be <Samples>DATA\Audio\Speech and the name of the ships and the move its doing on <Samples>DATA\Audio\Speech change the speech to speecheng and u have to do it on all of them so it will take some time then when u have done all of it just save it and drag it back in ur XML file

Good karma+2 votes
anthonyd100
anthonyd100 - - 16 comments @ Stargate - Empire at War: Pegasus Chronicles

yeh to change the pop cap go to data on the mod then XML go down to Factions drag it to ur desktop and right click on it press edit then scroll down to <Space_Tactical_Unit_Cap> and change it to what ever u want
and that will be the same for the goauld then save it and drag it back to the XML file

Good karma+1 vote
anthonyd100
anthonyd100 - - 16 comments @ Stargate - Empire at War: Pegasus Chronicles

download Stargate Empire at War 1.0 to your desktop go in Xml file go to SG_SFXEventsUnitsGoauld SG_SFXEventsUnitsPirates SG_SFXEventsUnitsTauri copy and past them into your Stargate Empire at War Xml file you should have the stargate speech when you select a ship

Good karma+1 vote