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Comment History
Anlueven
Anlueven - - 17 comments @ Unofficial Patch 11.3

I got one bug on 11.2 final version playthrough - Lu Fang got stuck in a door to WC - I could speak to him but couldn't open the door itself. Reloading didn't help.

Another funny thing - during Venture tower there are 3 guys before dominated bomber with Astrolite. One of the dudes ran towards him and caused bomber to walk around - there was no dialogue with him, no timer - but I managed to shoot him and take bomb from him.

Good karma+1 vote
Anlueven
Anlueven - - 17 comments @ Unofficial Patch 11.3

That's wonderful, actually.
Until then keep up the excellent job. (c)

Good karma+1 vote
Anlueven
Anlueven - - 17 comments @ Unofficial Patch 11.3

Do I understand correctly - we'll be able to play entire game as a hunter?
Missions themselves remain unchanged?

Good karma+1 vote
Anlueven
Anlueven - - 17 comments @ Mighty Dwarf Mod v1.21

If you're taking suggestions, then:
1. Give Dwarf new combos, something more alike to Knight
<-<- attack, ->-> attack or forward-back-attack.
Limit them only to axes/hammers but raise their damage a bit.

2. Knight's third mace is kinda buggy when it comes to hit detection - it swings twice but one swing can miss sometimes.

3. Alt. super move for Barbarian's Chaos Sword - even with jump cancel current one is very slow.

Good karma+1 vote
Anlueven
Anlueven - - 17 comments @ Unofficial Patch 11.2

So is this the final version of VtMB Unofficial Patch after all these years?)
I still remember 2011 and 7.3 version, I started back then.
Game came a very long way from that time.
All thanks to you, Wesp.

Good karma+1 vote
Anlueven
Anlueven - - 17 comments @ Mighty Dwarf Mod v1.21

Any news on next update of this awesome mode?

Good karma+1 vote
Anlueven
Anlueven - - 17 comments @ Unofficial Patch 11.2

Any news on this patch version release date?
Also want to thank you for awesome job, rock on.

Good karma+1 vote
Anlueven
Anlueven - - 17 comments @ Mighty Dwarf Mod v1.2

Thank you so much for this!
Well, time to play with Naglfar once again.

As well as other characters.

Good karma+1 vote
Anlueven
Anlueven - - 17 comments @ Mighty Dwarf Mod

Tomash, hi!

Many thanks for this awesome mod, Naglfar really rocks with it.
I was wandering, you've mentioned earlier that new version will be released next two weeks - this is still correct, yes?

Keep up great job, keep the great game alive!

Good karma+1 vote
Anlueven
Anlueven - - 17 comments @ Mighty Dwarf Mod

It doesn't change wrong names but fixes hitboxes.
Also adds new combos for dwarf and a special move for Venom Hammer at lvl 10.

Good karma+1 vote
Anlueven
Anlueven - - 17 comments @ Unofficial Patch 10.8

Wesp, thank you for an amazing job!

Could you please tell, what's the latest change in 10.8.12 version?

Good karma+1 vote
Anlueven
Anlueven - - 17 comments @ Vampire: The Masquerade - Bloodlines Unofficial Patch

First you have to ask him, if he wants Bach's journal and after that he will give you payment.

Basically it goes like this - say about key, say that you don't know where it is but Bach is dead and then ask him about journal

Good karma+2 votes
Anlueven
Anlueven - - 17 comments @ Unofficial Patch 10.7

Hi, Wesp and thanks for awesome work!

A couple of questions/suggestions:

1. Currently almost every Discipline is powered by certain artifact - Galdjum, Daimonori or Zarlaketh except for one - Celerity. Could you please include it for list of Galdjum-powered Disciplines, increasing its duration by 25% as with other passive Disciplines?

2. I see that you've edited 2nd floor of Blood Bank in Santa-Monica, changing coffee room location. There's a sewer hatch near Last Round in Downtown, but its current location doesn't make sense - if you go to it, it's in the dead end, near locked garage doors. However, if you go behind Last Round, you'll see small backyard from which you could enter second floor via wooden plank and garbage crate. It seems that hatch was supposed to be here, so that Nosferatu could enter Last Round that way and not through front door - if possible, could you please edit location of the hatch, moving it behind Last Round?

Good karma+1 vote
Anlueven
Anlueven - - 17 comments @ Unofficial Patch 10.5

Could you please specify when will the final version of 10.5 be available to download?

Good karma+2 votes
Anlueven
Anlueven - - 17 comments @ BattleRealmsRevival

Thank you for your enthusiasm. Are there any news regarding release date of patch 1.50S?

Good karma+1 vote
Anlueven
Anlueven - - 17 comments @ Battle Realms Revival Patches

Are there any news regarding release of patch 1.50S?

Good karma+1 vote
Anlueven
Anlueven - - 17 comments @ Unofficial Patch 10.2

Thanks alot!

Checked grenade - it's there, gotta memorize new hotkey.
About the door - just a small request, if its possible, it's my observation based on last playthrough.
Although I remember it being accessible at some point in some previous versions.

And one more thing:
I see that you've altered location of a room with password list on second floor of Santa Monica Clinic.

There is a sewer hatch in Downtown, it's near last Round behind guard booth near parking lot entrance. I'm not entirely sure why it's there. Last Round can be entered via toilet window on a second floor if you climb ledge starting from a dumpster. It seems that hatch was supposed to be there as part of an alternative method of entry (just like hatch near Confession). Also, there's always a bum walking in an alleyway there - if you appear behind him, you could feed on him.

If possible - please consider moving that hatch behind Last Round. Otherwise window entrance seems kinda redundant, because I can easily enter through main doors.

Once again, many thanks for your outstanding work.

Good karma+1 vote