Played yesterday night the demo of the city and in hard, I dig it! (follow your mod)
Played yesterday night the demo of the city and in hard, I dig it! (follow your mod)
Sorry for very late reply but go ahead
Which version of GZDOOM did you used?
I'll see what I can do for the next update
Not really, it's under development hell, the progress is about to get more slower
I would give a dollar to this dev! Just for made my night with laugh.
Btw, I'm agree with the guest, you should make a sprite which the camera flashes for avoid epilepsy troubles to the players.
I like to see more variety of MO N K E S + random money, for a future update! :)
If it's all about death message, this won't happen.
It's due of my "edgy" writing in my code which most of references are politically incorrect. That's how I've been like... Canceled.
My bad, I just forgot to set the release date
Hi, I took a look on it fastly, it's pretty good, but some bad points that should be fixed for the future :
-Chainsaw is like silent unlike the default
-The PAP rocket's explosion is silent
and the last one : in the PAP BFG, when it's 1 ball mode, it goes to the right
Hope those feedback will help y'a! Have a nice day!
Here, I've recorded the mod, here's link that will lead you to youtube:
Your mod were good for fun factor and that shows them how skilled you are for the scripting such as the decorate and the ACS.
Here's the advices :
-Except to have people who wants to make a collab with you
-I see you didn't give up due to toxic comments, keep going
-Don't except for a big reward such as a cacoward, do your work and let people judge if it's good or bad.
One day, you'll use your skills for make an indie game like I have in mind.
Good luck buddy, that's all you need!
I've already wrote a review on your mod, except for a probable update of my review! I guess you're done well, work, rest, and get ready for feedback!
I have no date for the final release of the official, it's still WIP but slowly
The experience is decent, but if you need stuffs that's really based on hotline miami behavior about enemies and weapons, can use my mod, you should experiment first with your maps
Hold secondary fire while walking until touch any weapon
For people who see errors in the launch, be sure you're using the last build of GZDOOM since the DRD Team site
This mappack is frustrating, it took me 40 minutes for beat it, okay, it's good looking levels but too much aliens to take them down that I have to waste sometime BFG ammo or desert eagle and there's not even any single rocket launcher!
Killing VietCongs is more funny than the Khmer Rouge's hell in cambodia
The secondary fire drops your current weapon and you can pick up another one
The only thing you can do it to bind the "secondary fire" and the "reload" key. I wish I can do something better than those, for now, use those keys like the tutorial map said
Noted! :)
I can understand, I wanted to make something more original about sprites, the matter is for the official campaign but I gonna think if it's possible to switch sprites for the baddies. I know it's CVAR but i don't know how it works
For crying out loud! NO!! Not the bloody battle royale!!
And for the weapons sprites, I hope they are just prototypes, if yes, you should find beautiful ones in the zdoom forum!
Angel-Neko_X
Audom joined
Welcome to my page I'm Angel-Neko_X, real name's Audom MOY, you may call me by my real name, I'm the guy behind the Swan Fox trilogy since Skulltag.I'm a french-khmer, who's living in france not far from Paris. I like : Anime, video games, metal, synth-wave, pineapples, cats I hate : Durians (dat disgusting asian fruit), french rap, crustaceans (such as crabs), engineering stuffs (I just less care of it), spiders Stuffs I do in life : pixel art, 3d modeling, working on games, 2D animations (weapons)