I like messing with the Source engine a lot. I also take great interest in video making and Unity. I usually just play games to pass the time. If you ever need something or want my participation in any of your mods i'd be happy to contribute to it.
Sneakpeak, working on a map for wingman this time. Can you guess what temple that is?
In recent memory i ported over de_maya to Counter-strike: source. available over at de_maya_css I don't plan on keeping both uptodate, as taking care of one map is hard enough as it is. So i'll stick to the csgo version, but, for the aging game that is CSS, i decided it would be fun to port it over to Counter-Strike: Source
Its been years, but, i felt it needed closure, and needs adjustments. I am now reworking the bombsites aswell as general tweaks all over the map. You can compare the screens below to that previously posted here on moddb. Map will be reposted on the steamworkshop soon. Link: de_maya
Made another map this time for deathmatch! Its been a long while since i made anything for dm. For this map, i chose the Italy theme. I like the theme a lot, and i think it would be a awesome idea to make something similar to it, map is pretty small and compact. with enough corners and props to be fun to play.
Siena, a city in central Italys Tuscany region, is distinguished by its medieval brick buildings.
- Coloured Minimap
- Support for Wingman, armsrace and Deathmatch gamemodes
- Seperatist and GIGN player models
- Fully working nav_mesh
- Fully textured, modeled and clipped.
Wingman gamemode has no bomb site, if you load the map with the Wingman gamemode selected
You can play the mode as normal. 2v2 CTs vs T's, You win by eliminating the other team.
Thank you for playing! Please RATE! :)
Check it out:
de_corfe is my latest mapping project for csgo.
I spend around a couple weeks making and testing this level with a buddy of mine who contributed a lot to the overal concept design of the map, So thank you "Alpha" !
A quiet town in europe is renovating an old pagan statue, whilist planning on deconstructing the burned down house of a bygone saint. SAS has been deployed to prevent the seperatists from potentially interfering.
-Sas and seperatist models!
-Two bomb sites!
Hope its fun! ty for trying! Please RATE the map!
This mapping project was a little frustrating, for the first time working with someone else can be quite the challenge.
You can give the map a spin at: Steamcommunity.com
Hello Moddb! if you are seeing this blog post, then i have released another csgo map.
Terrorists are trying to destroy the antique and valuable ruins of a lost civilization somewhere in south America, Seal team 6 has been deployed to stop them.
+ 2 bomb sites
+ Minimap + specmap
+ Has rotation paths
+ Has a middle
+ Dynamic lighting
+ Lots of eye candy
[Note]: Its recommended that if you have a potato (4-5 year old pc / e.g 1gb vram gpu) that you lower your video options to "LOW" or "MEDIUM", Some fog will be removed on "low" video settings, aswell as some scenery & details, to get that extra precious fps!
Hope this map is enjoyable, i spend around a month or so making it in my spare time. I felt much better with this one than my previous map project. Released it a tat bit early to get some extra feedback on it. So if you got a opinion please let me hear it down below!
I am going to improve on the map's optimization in the coming days like fanatic zealot! so i can make this 'low video setting' requirement obselete for some potato's. I'll have this done before i comensce my studies i promise! (By the end of this week)
Thank you for trying! =)
I have been working on this map for quite some time now, slowly, but its being made.
Yesterday i released a big update changing lots of stuff from previous versions! consider following me for constant updates and new things i make! :)
Workshop page: Steamcommunity.com
check the changes below copied directly from the steam page:
I added and changed:
-changed minimap & added spectator map
-added rain in some areas
-added a window to factory building
-added dynamic lighting (ex: when opening doors)
-added door sounds
-replaced bridge supports on both sides
-fixed 'some' windows
-Fixed overall interior lighting
-Removed a static building and added a whole new one next to 'A' site wich is enterable and has a extra story + 2 windows.
-Made the floor next to 'A' site a displacement to try and not give 'A' site a 'flat' feel.
-Added scenery to CT spawn
-removed static walls next to spawns
-added a whole new building on a rooftop (decoration)
-added decoration at T spawn construction site
-changed skybox decoration with factories & extra detail on the rooftops
-Buildcubemaps this time (lol)
-added a new building connecting 'red house' and office
-Modified the vent at 'A' site, now has sound, smoke, and a ladder.
-Removed arch at 'gardens' (people got stuck) now more open.
-added a plank at 'B' site
-Proper ilumination in 'Bar' area
-level is now less dark in interior areas for improved visibility
-Fixed doors getting stuck on its frames
-Fixed map exploits (haha good luck!)
-Level now has a semi-rainy mood
-Fixed windows having improper textures
-Fixed some obvious nodraw textures on some brushes you could clearly see.
-Removed batman simbol
-Removed unecessary 'secret' grafiti
-Added custom grafiti texture's
-Removed custom skybox texture (Now using stock csgo skybox due to a bug causing the skybox not to get packed, hopefully find a fix soon)
-Stairs now have propper clipping
-Fixed gardan fiolage
-Fixed vents not breaking in some instances
-retextured buildings at 'A' site.
-Added support for deathmatch & armsrace gamemodes
-changed 'bar' window
-Added player clips on top of lamps (no more jumping you sneaky beaky bunny's!)
-Overhauled bot NAV mech manually, (So no more getting stuck on boxes! hopefully... .-. )
-Added scenery on top of rooftops near warehouse
-Tried to optimize the map a bit with hint brushes, for what it is worth.
-Some areas are better optimized and give better fps (Spawns however, do not , recommended *NOT* to play on a potato 4gb 1 gb vram pc competitively!)
-Added more scenery & Added more scenery & Added more scenery. The map should not look as flat as it did the previous version.
+ Fix some cutting edges
+ Fix some props with improper lighting
+ Fix some windows never breaking
+ Fix some small gaps near 'A' site
+ Fix some clipping
+ Get rid of the leftover generic warhouse texture that the previous version was plagged with.
+ Add more ambient sound
+ Make the map a tiny bit less blocky
I am gonna get to these changes when i have the time, i really wanted to release an overdue update as fast as i possibly could, since i am very unpleased by my previous version! i am most certianly, gonna replace lots of static buildings with something more dynamic. But shouldn't affect gameplay that much unless wanted ofcourse.
Thx for playing! :)
So lately, i haven't put anything out, why? Because life went hard for awhile, but, that didn't stop me from making stuff. i am still very much working on CSGO maps, very much working on the mod, which i feel is not worty of a mod page yet.
Recently, i am at the stage of Monthly Anal. Or, "Crunch" time, Finishing maps, polishing them, fixing bugs all that good stuff. so... Nothing yet :P
Still going trough the maps a 1000 times to find bugs and other such things, also started on finishing a old tf2 map from way back in 2012. I believe there are some screenshots on here still. It has a medieval style-ish theme.
I have been very busy with life stuff this week. But i managed to find some of my old maps on the hardisk that weren't deleted! From way back in 2013! :O
So i took one and the little time i have right now, and made it better and pretty'er! :P
Its called De_sandcastle. It is primarily made for Deathmatch gametype.
Check it out here: Steamcommunity.com
I have started various source projects since i got my pc back, including a buildup for a Mod & Various maps for games. If anyone ever accompanies this page, you'll know, that i have not finished most of them. That is due to me loosing pep to continue making it. Everytime i get to the part where i need to make lots of details and make the 3d skybox and scenery i loose interest, it feels like a grind as soon as i enter that stage.
Anyway, i did manage to pull my teeth together and actually do all this stuff. Yes its another CSGO map lol, but this time, its only missing a few more spots.
This is a screenshot of the map i have been working on and is most complete compared to the others i had been working on. (Yes there used to be dark windows there but i broke em and then made a screenshot lol only realized it later :p )
This map is made for Deathmatch, Arms-race, and ZM gameplay, but i will also release a Defuse version of it once i expand it a little bit, since i want to make the map bigger lol.
Anyway that's it, now i havn't abandoned my previous map's i had been working on, in time i shall finish em eventually, still making some changes to Ar_DA101, still making the mod, and still aiming to finish the dustplaza map.
That's all folks.
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