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AlmondMan
AlmondMan - - 13 comments @ Perfected Doom 3

SSG ammo bug not being seen is likely because it's only when you reach the hell level that it's visible, the first and last part of the game, if at any point you have less than 100 shotgun shells you're doing something wrong :p

Still feel that some things are overpowered. At all times I have 125 armor and probably as much HP. Being able to die instantly from things doesn't really make the game harder when it was originally based on attrition and making you run for healthpacks and armor powerups. Giving 100% armor from all armor pickups makes all armor pickups more powerful, meaning that a lot of them should be removed.

Good karma+2 votes
AlmondMan
AlmondMan - - 13 comments @ Perfected Doom 3

Also, I do not recall if the original doom 3 monsters had such poor pathfinding. Just got into the ... whatever it's called level that says it's the last area before going into the ruins below. There's a hell knight that comes up through the floor in the long hall way just out of the elevator, and he just started immediately walking the ohter way and then just moving about at the end. Being impossible to hit properly with the rocket launcher, because of just moving back and forth rapidly, I swapped to the machinegun and finished it off. It did not attack at all, unless I moved closer to where it was just waddling about. An imp or something spawned at the end of the hallway after that and also was completely unable to move towards me, instead just moving about at the end till I killed it. Then, having taken no damage at all, I fight the two cacodemons in the next room, using the machine gun which is so nicely effective, because it destroys their projectiles as they're fired, it did however take a very long time to kill them. And they were the only enemies to deal any dmg to me. Mostly because I opted for using machinegun, I guess, instead of say, Plasma. But I hate the plasma now because of that pretty nonsensical radar that makes that hideous noise all the time.

Good karma+2 votes
AlmondMan
AlmondMan - - 13 comments @ Perfected Doom 3

Have to say he's right about the machinegun. It's without doubt the most powerful weapon in the game at the moment for anything but enemies with no real weakpoints or just lots of hitpoints, a.e. Barons and Cacodemons. Everything else dies to just one click to the face, which may use 3-8 bullets or so. And yes, I have multiple times not killed things like imps and the like with the supershotgun and regular shotgun at extremely close range. I guess the spread misses even at point blank sometimes.

But yeah, the machinegun being super accurate and instakill on everything, short of two rare enemies makes it kind of a catchall. I started using the shotgun for flavour, and found it to be more or less equally effective at killing everything with one shot as long as it was not a revenant at anywhere above really close range.

(btw you have a bug with the supershotgun and shotgun ammo, whenever you swap between the two guns, the ammo from the other is counted as being in your pool. If you then fire all the ammo with the regular shotgun, but you have 2 loaded in the supershotgun, you get a negative ammo count and you can keep firing the SSG without any effect or reload animation)

Good karma+2 votes
AlmondMan
AlmondMan - - 13 comments @ Perfected Doom 3

There seems to be a problem with mob pathfinding. It's like they're all completely retarded if they're not close to you. I don't recall if this is regular for Doom 3, but for instance now, in the Delta Labs Walkway, you enter the first door, and a bit in there's one of those undead commando melee guys, he just started pathing all over the place and actually ran away from me instead of at me. Which made it even easier to kill him than it was before.

Good karma+1 vote
AlmondMan
AlmondMan - - 13 comments @ Perfected Doom 3

Everything works fine now. However, the mod still causes some framedrops. Like, firing the MG in a short burst will reduce framerate from the capped 60ish to 30, and a single shot from the SG at relative close range will do the same. Chaingun can make it go down in the 20s. So there's definitely something there. Doom is clearly not optimized for new hardware tho :p I don't think it ever goes over 50% GPU load.

Good karma+1 vote
AlmondMan
AlmondMan - - 13 comments @ Perfected Doom 3

Yeaaaaaah, OK, I think I have found the problem to those FPS drops, and general low FPS. I fired up GPU-Z on external display, and turns out my GPU doesn't clock up when the game runs. Might have something to do with that catalyst AI thing. Installing 11.7 WHQL now. Will post later.

Good karma+1 vote
AlmondMan
AlmondMan - - 13 comments @ Perfected Doom 3

MT.

Good karma+1 vote
AlmondMan
AlmondMan - - 13 comments @ Perfected Doom 3

In very brightly lit areas. Like, for instance in alpha labs there's the bit with the laser thingie, where you have to open up the hallway it shoots down, run down there and open a tiny service hatch. That laser when it lights up, my FPS drops way down to 15ish.
Same with the level just after that, or maybe it's in the same level, there's this place where you have to crawl in some shafts under the floor, there's a pillar of fire thing, like a grating with fire inside it and a tentacle coming down round it, can't really keep FPS up when that thing's in my field of view.
Haven't tried with base game yet to see if something is up. Also, will need to fire up GPU-Z and such and run about with it running on my other monitor to see if it's actually working properly, but it won't be tonight. Spent all night playing Just Cause 2 :p will play some more D3 tomorrow and check things out and report back.

Good karma+1 vote
AlmondMan
AlmondMan - - 13 comments @ Perfected Doom 3

Fair enough ;) I just rather liked the not having to reload the shotgun constantly kind of thing. Since the MG got a 50% clipincrease, I figured the SG was in a more dire need of one.

Also, am I the only one having rather ... poor performance? Using your texture pack, ultra settings, 2x AA and 8x AF, and I'm getting drops as low as 15ish FPS O.o moderately sitting around 40-60. Course, I'm running at a rather high res, 2560x1440, but I'm on a Radeon 5870 and a AMD X4 965 3.4ghz CPU, and the combo is enough to crunch rather newer games easily at that res.
Course, I remember some old interview about the way Doom 3 worked and why it was so dark was because it was for whatever reason extremely resource demanding to view more areas in the light... dunno, just throwing it out there.

Good karma+1 vote
AlmondMan
AlmondMan - - 13 comments @ Perfected Doom 3

Been playing for a bit now, and if I might give a bit of criticism I have maybe one or two points. Ammo; you say in the readme that it's now more realistic, that you get a full clip every time, and some other added buffs. However, this has resulted in me, playing on the Marine difficulty, having almost constant 100% ammo for the machine gun, over 100 for the shotgun. Chaingun has a little less than full, but the 450 loaded and 200ish spare, seems to go a long way with the few times I tried firing it.

This seems to sort of take away a bit of the tension of the gameplay. Sure, I've only just reached the Alpha Labs, so I can't say if there'll be less ammo later, but from the mechanics, I doubt it. I enjoyed the scarcity of ammo in the original game, and it forced you to do a bit of resource management.
What I did not like was the very limited ammo capacity of certain weapons, like the shotgun and pistol. I did have some other mods installed prior to yours, and they buffed the pistol up to 24 shots and the shotgun to 12. I liked that a lot more than having way more ammo in my pack.

Good karma+1 vote
AlmondMan
AlmondMan - - 13 comments @ Perfected Doom 3

Oh, you still have to do the edit thing on profiles.xml...

Good karma+1 vote
AlmondMan
AlmondMan - - 13 comments @ Perfected Doom 3

Yea, I solved it. Google Doom 3 1.3.1 crack, first link is fileforums, with a thread to it. Download that, extract to your doom 3 folder in steam, back up your original exe first, if you want to go back, I guess, rename it to "doom 3.exe" caps or not doesn't matter, it just needs the space in there, and presto it works.

Good karma+1 vote
AlmondMan
AlmondMan - - 13 comments @ Perfected Doom 3

I've been trying to get it to work; downloaded 5.4.0 patch, installed as prompted. Using Catalyst 11.6, and I managed to get Catalyst AI disabled, at least the profiles.xml says disabled even after reboot. However, still crashes with a "Doom 3 stopped responding" message, as soon as the menu is done loading.
It sometimes gets to start playing the first couple seconds of that Pantera song, but mostly it just crashes.

I edited the autoexec to add 3 lines, custom resolution and 16:9 mode, just before your vid_restart, but it crashed before I did that. Not sure what I could be doing from here. Had a hell of a time getting the game to run on its own from Steam, on Windows 7.
Only 6thvenom's mod seemed to let me run the game at higher than 640x480 without crashing, but I can understand his mod is part of yours... so weird. Any ideas? :) I did look through all these posts here, or as far back as page 12...

Good karma+1 vote