Thank you for the information, were the infantry done with voxels or something else? If you have any more information or resources on how to achieve this look, please let me know. I'm looking forward to trying this mod as well.
Thank you for the information, were the infantry done with voxels or something else? If you have any more information or resources on how to achieve this look, please let me know. I'm looking forward to trying this mod as well.
Hello!
Can you please share information about how you make the Chinese units for your RA20XX mod? I'd really like to try making my own models in Blender or whatever program is recommended, to make authentic looking RA2 units. Please let me know, Thanks!
Hello,
Could you please share information on the techniques you used for modeling and texturing for RoTE China? I'd really like to make blender models with a similar look and feel to RA2 for my own art renders. Thank you for sharing this project!
Also please consider using this with the OpenRA project!
Hi,
I wanted to know how did you make art assets for this? I really love the authentic RA2 look and would like to try it on my own sometime in blender. Please let me know all the information you can about modeling and texturing and even animating, I would really appreciate it!!!
Have you done any models from scratch for ff7? Did you merge model pieces? I'd like to learn the design behind these models and their segments.
Has anyone got this working on Linux? It's one of the few things keeping me from totally switching. If you have any information, please leave a comment.
Can you post the source to git so we can continue the project? Thanks
I have the (no zoom) mod installed, but it still zooms? Is there a file I need to change? I'd like to keep high FOV if possible.
Sorry if I missed something.
Is this compatible with JSRS Sound Overhaul 3.3 for 4? I want to make sure the mutant ambiance is gone, and used appropriately
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