Why did you remove the ability to retreat without surrendering? I have to do massive battles in one bout now :/
Why did you remove the ability to retreat without surrendering? I have to do massive battles in one bout now :/
Why don't the leaf bombs do more damage? It says they do 50 piercing, but don't do nearly as much as, say, a jarid or a javelin with similar damage. I have 8 power throw and 191 throwing prof and they still only do around 5-10 damage to medium armored opponents (like eagle retainers). Against strong armor, maybe 5 damage.
Are you able to get power draw over 10? Asking because if I get a positive modifier darkforest ranger bow, will I be able to equip it by getting a power draw of like 11, 12, or 13?
Yes... Enemies are doing 60+ damage while I do 6. ****.
Why is it that in tournaments, where all the gear is the same and different armor isn't coming into play, that I can only hit 16-20 with a bodyshot with a crossbow yet the AI can hit near/at 100 damage? I didn't think proficiency increased crossbow damage. The same thing is happening with everything else, where I can have the same sword, go up against someone with a little bit (like 50) more proficiency and the same powerstrike, but they hit 40-50 damage where I hit only 20-25? I am not messing up my hits, they have high speed bonus and all. It just seems like the AI does a lot more damage than me and this has nothing to do with stats.
Also, what is it with the 5-10 minute phase of the 2 armies just circling around each other in a line? It is making it almost impossible to be a soldier, I get in a battle every 30 seconds, the battle lasts like 20 because they just circle around each other and only charge after a good 5-10 minutes.
Also, in this mod it seems like weapon proficiency matters a lot more than in vanilla/native when calculating damage. Is there a different damage formula based on weapon proficiency in this mod?
So now it is saying around 5-20% in a battle, but still goes over 25% in marketplace which is more than 1 core lmao. Doesn't make sense to me either. This is after turning the settings down.
Honestly I don't even know, I don't use any extra software that distributes processing. Even on a single core it shouldn't be 100%, strange. Intel is great for single core processing.
Please make it so that when your lords army is defeated and you are taken prisoner, you don't lose your xp progress to the next rank. I was like 500 xp from becoming an Elintoran knight or whatever the top tier cav was, starting at about 45,000 away, only for princess lyndrithil to be captured and lose my progress.
DW It is working now, no crashes, must be my pc haha. I turned off anti anialising as well as a few other things and it hasn't happened since. Somehow, when I checked my CPU usage, it was using 100% of my i5-2400, which I don't know how is possible for such an old game haha, but I turned down shadows, reflections, etc.
It has only gotten worse. I cannot finish a battle without it crashing...
Bad news, I reinstalled and it crashed the first battle. It has never done this before. It may be a sound issue? Because it happened the instant I hit a peasant with my lance. Screenshot: Imgur.com
It is, I only crash once every 5 battles or so so I may have exaggerated it a bit there. It might just be memory leak because I'm a savescummer haha.
Game is crashing every 5-10 minutes playing this, always when I am in a battle. All is well until halfway through, and it just crashes for no reason. I hope this is fixed soon :(
It is dead for the most part, the devs don't have time to work on it and the last update was over 1.5 years ago
RIP that this mod is dead for the most part, it is by far the most fun even though not the most finished mod for me. I love the imperial german faction lmfao and the asians that invade and the fantasy races. Also the Romans. This mod has it all man, I really wish this mod was more active. I hope you guys at least make a Perisno for Bannerlord!
original they are probably just waiting for bannerlord, as many other modders are
When will the next version be released? If it is gonna be released in the next 2 or 3 months, I want to wait before starting a new game cuz it's gonna be a full playthrough xd. thanks, amazing mod!
I ask once more, please re-add the ability to toggle stumbling. It really is gamebreaking for me because I go for a 30 str 30 charisma build, and is pretty much impossible to do when i need to get to around 18 ish agility to negate the heavy stumbling penalty.
I would but I got for lowest agility and intelligence as possible so that way I can get the highest strength/charisma. I get skills like riding and weapon master, about 4 or 5 each maybe, from starting choices. It is impossible to get 30 str and 30 charisma if I have to end up investing **** into agility...
Please re-add the ability to disable stumbling. I cannot play with stumbling whatsoever, and am quiting the mod until I can disable it again.
If you did this, along with making more iconic faction armor, lands to the north of the wall that are take able, and had better optimization it would be better in every way than awoiaf
This is a really cool mod and I will definitely play it if you somehow merge this with Floris. I know that is probably a huge undertaking, but I have him on my friends list and I could convince him to let you do it! To me, native warband is boring - but if Floris had the features of Heraldic Armies, I would be so happy! Send me a message if you want to. ty
Here is my honest feedback on what, if added/fixed, would make this the best mod in all of mount and blade.
1. Armor and weapons - Lacking in an array of weapons tbh. Not that bad, but the part I don't like is that almost all factions have identical top tier armor - always being 20 leg armor and 55 body armor. There is no superior armor, and pretty much, they are just a bunch of copies of each other that look different. I would like to see some like heavier plate armor/give the top armors of the factions different stats or something.
2. A bug that annoys me - in the mod options menu if I turn off encumbrance affecting skills, I still suffer the penalty to throwing/power draw, making that unusable for me.
3. More unit variety, mostly on Westerosi factions. Most factions in Westeros are extremely similar, with only slight differences, like the Vale having the best archers, and the Reaches heavy knights being slightly better than that of others. The 3 that have variety in westeros are the nights watch, the iron islands, and dorne. The rest honestly feel the same.
Good mod though, one of the best as it is no doubt. Really, only perisno/pendor are better to me. Close, though! :D
pls add some kind of pavise for crossbowmen/arlabesters :D to balance it out, if they were somehow deployable and gave massive protection against missiles, you can just make the units smaller/more expensive.
For 150f, just extract the contents of the patch into the module folder.
Edit: wiki site link - Phantasycalradia.wikia.com
alexxxxxxxxxxx
joined
This member has provided no bio about themself...