Hi there, my name is Alex. I'm a student at Humboldt-University in Berlin, Germany (HU) and aiming for my bachelor soon. At HU I'm working as student assistent in two different jobs. The first one is student assistent at the professorship of Informationsmanagement and the other one is webdeveloper at Computer- und Medienservice both at HU. Beside my regular jobs I'm working in game development in my spare time. If you want to know something about my game development feel free to visit my homepage. I frequently post about new features in my games. Also feel free to follow me on facebook and/or twitter.
The Cursed Iron Cavern (CIC) is my first project and a 2D platformer. While designing this game I followed other games like Super Mario Bros., Shovel Knight and Kirby. With CIC I combined a loot system, classic platforming and a roguelike design. Altogether the player is confronted with permanent death, different classes of enemies, a bunch of cool loot and classic platforming in randomized dungeons. But the player is also limited while playing, e.g. the player can only chose one of all known items. In CIC you play as a green slime with a huge mouth who can jump and spit sticky slime balls. Enemies in CIC are all mechanical creatures made from scrap iron and alive because they are possessed by ancient evil spirits. All enemies have different abilities.