Going to the Art Institute of Vancouver studying 3D Modeling for Animation and Games. Gamer on the side (When homework doesn't control my existence). Want modeling help? Give me a shout! Fav Game: TC:E (True Combat:Elite a tactical realism shooter). Unreal fan. Nu-Metal <3
Yeah, self explanatory.
It's too bad JPEG and such picture formats eat quality and kill depth in pictures. These were taken 1024 X 768 at 1000 P/cm on production quality rendering.
Workwise
Model - 30 minutes with tweeking.
UV - another 30 again with tweeking
Texture/Bump/Spec - Lol at bout 20 mins and lots of tweaking
Overall I really should put some time into the handle instead of a smudge colour with a tad of bump. I like the spec and rust but there doesn't seem to be enough and I may want to make the spec a tad lower. Geo is right around 800 Poly for reg and 3000 for smoothed. It is made of quads and only quads. F triangles and all they stand for.
It took 5 minutes to render at fine quality for a Mental ray occlusion render, so I didn't bother posting its 10 MBness... lol...
ARGH, MY EYES!
...
ARGH, MY RENDER TIME!
Nice!
It's fun to throw gravity on things and watch them fall over :D. It's my own realtime sandbox editor!
eh?
Maya has a built in physics engine :P, I've never tried to see if 3D max has one but it should as well.