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Going to the Art Institute of Vancouver studying 3D Modeling for Animation and Games. Gamer on the side (When homework doesn't control my existence). Want modeling help? Give me a shout! Fav Game: TC:E (True Combat:Elite a tactical realism shooter). Unreal fan. Nu-Metal <3

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Report RSS Rusty Dagger (view original)
Rusty Dagger
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AlCool Author
AlCool - - 3,112 comments

ARGH, MY EYES!

...

ARGH, MY RENDER TIME!

Reply Good karma+1 vote
ruby92
ruby92 - - 4,565 comments

Nice!

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AlCool Author
AlCool - - 3,112 comments

It's fun to throw gravity on things and watch them fall over :D. It's my own realtime sandbox editor!

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ruby92
ruby92 - - 4,565 comments

eh?

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AlCool Author
AlCool - - 3,112 comments

Maya has a built in physics engine :P, I've never tried to see if 3D max has one but it should as well.

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Description

Yeah, self explanatory.

It's too bad JPEG and such picture formats eat quality and kill depth in pictures. These were taken 1024 X 768 at 1000 P/cm on production quality rendering.

Workwise

Model - 30 minutes with tweeking.
UV - another 30 again with tweeking
Texture/Bump/Spec - Lol at bout 20 mins and lots of tweaking

Overall I really should put some time into the handle instead of a smudge colour with a tad of bump. I like the spec and rust but there doesn't seem to be enough and I may want to make the spec a tad lower. Geo is right around 800 Poly for reg and 3000 for smoothed. It is made of quads and only quads. F triangles and all they stand for.

It took 5 minutes to render at fine quality for a Mental ray occlusion render, so I didn't bother posting its 10 MBness... lol...