This looks really hot not gonna lie.
This looks really hot not gonna lie.
Got a crash saying this as soon as i opened a stash in Cordon:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...)/anomaly-1.5.1.2\gamedata\scripts\arti_lootboxes.script:472: attempt to concatenate local 'box_type' (a nil value)
Very nice, I'm seriously looking forward to this!
Yup forgot to add the description of which mod I used
Ok, can I get the actor.ltx so I can modify it?
Another thing, would there be a way to increase running speed from artifacts or armor?
Is there a way to change the fov to higher than 60?
Fantastic!
is there a way to turn on the health bar for the alpha version?
I'll gladly try this!
Edit: Is the english translation underway?
Already have that deactivated, still locks to 120hz
Hey, i like to know if there's a way to make the game run with 165hz. Right now it can run at max 120hz with the ingame settings.
With the ingame settings it can only go from 120hz while my monitor supports 165hz
Is there a way to change the refresh rate to higher than 120hz?
About the gun mod, the K98's reload animation is bugged, see for yourself
So i decided to sneak peak the texture ui picture for guns and found this strange green UZI.
Can you actually get that in the game?
Is there any stashes you can find with TAZ guns that isn't in a bad condition?
Otherwise i really like this mod, it made me actually do an attempt to finish the game with misery. So far i've only made it to Jupiter and i probably still haven't seen 50% of the guns yet.
Something that i want to be better is to increase the hip fire zoom of some guns with the permanent scopes, like the as val (custom) and G3A3ZF (custom).
Got this error with Fallout enabled:
[00:53:50.338]
[00:53:50.338]
[00:53:50.338] SCRIPT RUNTIME ERROR
[00:53:50.338]
[00:53:50.338] Lua Stack
[00:53:50.338] 0 : [C ] __index
[00:53:50.338] Lua state dump locals:
[00:53:50.338] string (*temporary) : ...repo\r7-19-02-24\gamedata\scripts\fallout_manager.script:84: attempt to index field 'surge_levels' (a nil value)
[00:53:50.338] End of Lua state dump.
[00:53:50.338]
[00:53:50.338] 1 : [Lua] ...repo\r7-19-02-24\gamedata\scripts\fallout_manager.script(84) : start
[00:53:50.338] Lua state dump locals:
[00:53:50.338] userdata self : 'FalloutManager' -> (not implemented)
[00:53:50.338] nil manual : nil
[00:53:50.338] nil (*temporary) : nil
[00:53:50.338] string (*temporary) : k00_marsh
[00:53:50.338] number (*temporary) : 0.000000
[00:53:50.338] string (*temporary) : k00_marsh
[00:53:50.338] string (*temporary) : opt_enable_fallout
[00:53:50.338] number (*temporary) : 2.000000
[00:53:50.338] number (*temporary) : 1.000000
[00:53:50.338] nil (*temporary) : nil
[00:53:50.338] string (*temporary) : attempt to index field 'surge_levels' (a nil value)
[00:53:50.338] End of Lua state dump.
[00:53:50.338]
[00:53:50.338] 2 : [Lua] ...repo\r7-19-02-24\gamedata\scripts\fallout_manager.script(235) : update
[00:53:50.338] Lua state dump locals:
[00:53:50.338] userdata self : 'FalloutManager' -> (not implemented)
[00:53:50.338] userdata g_time : 'CTime' -> (not implemented)
[00:53:50.338] boolean gameFactor : true
[00:53:50.338] number radiationPower : 0.000426
[00:53:50.338] number hitPower : 0.001065
[00:53:50.338] End of Lua state dump.
[00:53:50.338]
[00:53:50.338] 3 : [Lua] ...c repo\r7-19-02-24\gamedata\scripts\surge_manager.script(49) : functor_a
[00:53:50.338] Lua state dump locals:
[00:53:50.338] number tg : 2022470.000000
[00:53:50.338] End of Lua state dump.
[00:53:50.338]
[00:53:50.338] 4 : [Lua] ...oads\coc\coc repo\r7-19-02-24\gamedata\scripts\_g.script(301)
[00:53:50.338] Lua state dump locals:
[00:53:50.338] End of Lua state dump.
[00:53:50.338]
[00:53:50.338] ___ ___ _______ _ _
[00:53:50.338] | \/ | | | ___| (_) |
[00:53:50.338] | . . | __ _ _ __ __ _ __ _ ___ __| | |_ __ _ _| |
[00:53:50.338] | |\/| |/ _` | '_ \ / _` |/ _` |/ _ \/ _` | _/ _` | | |
[00:53:50.338] | | | | (_| | | | | (_| | (_| | __/ (_| | || (_| | | |
[00:53:50.338] \_| |_/\__,_|_| |_|\__,_|\__, |\___|\__,_\_| \__,_|_|_|
[00:53:50.338] __/ |
[00:53:50.338] |___/
[00:53:50.338]
[00:53:50.338] FATAL ERROR
[00:53:50.338]
[00:53:50.338] [error] Expression : !m_error_code
[00:53:50.338] [error] Function : raii_guard::~raii_guard
[00:53:50.338] [error] File : g:\oxr_coc\src\xrscriptengine\script_engine.cpp
[00:53:50.338] [error] Line : 620
[00:53:50.338] [error] Description : ...repo\r7-19-02-24\gamedata\scripts\fallout_manager.script:84: attempt to index field 'surge_levels' (a nil value)
In the newest version (1.10018) i get an error when launching with DX11 mode that says "Your video card doesn't meet game requirements Pixel shader 1.1 required". The error log also says "Can't compile shader postprocess".
When i use the pda i get from Scavenger my game crashes:
FATAL ERROR
[error]Expression : (bytes_need<=mSize) && vl_Count
[error]Function : _VertexStream::Lock
[error]File : ..\xrRender\R_DStreams.cpp
[error]Line : 65
[error]Description : bytes_need = 2229024, mSize = 1572864, vl_Count = 79608
stack trace:
0023:00BF755A xrCore.dll, xrDebug::fail()
0023:08943A46 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
I.imgur.com no sure what's going on here. playing latest R7 build with dx11/very high settings
Thank you
Wow, just wow. Thank you for this.
Luckily i'm also carrying a fireball so i can try use that
BIG SPOILER ALERT!
In the beyond mission where you have to throw a death lamp in a space bubble in Limansk nothing happens, i tried reloading saves and still no luck, has anyone managed to make it work?
Note: Seeker also died in red forest by a big bear and i don't know if he's still a key character for the mission or not.
You'll never see it coming buddy
Fluffx
Aksel joined
Curious Anomawy exploomer and heavy doomer mooder