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Comment History  (0 - 30 of 77)
AJ
AJ - - 77 comments @ Old World Anarchy 0.4

So the download is just a list of mods and links? Why is it 405mb?

Good karma+1 vote
AJ
AJ - - 77 comments @ Svarog overhaul 1.2

Really nice! Just wish there was a version that removed the annoying screen overlay animation; the scanning wave is cool but the rotating circles, moving lines and distortion loop don't look that great.

At least the detector is actually satisfying to look at and use now, the coloured version is also very helpful. I also like that it actually has the right name on it. Great job.

Good karma+1 vote
AJ
AJ - - 77 comments @ Corpse Fauna

You sound like you are experienced with old corpses...

Good karma+1 vote
AJ
AJ - - 77 comments @ he is with me (Anomaly 1.5.1/1.5.2)

I love that the name of this mod is exactly the words that went through my head when trying to bring a Freedom guy I rescued into Rostok. It didn't go very well, so thanks for making this vital mod!

Edit: actually, it doesn't seem to work. Just tried going into Rostok again from an earlier save in the Wild Territory, but they just end up blasting poor Shurik Rasta. He doesn't fire back, though.

Is it because he's not really a companion, just a guy I rescued?

The really weird part about this whole thing is I've been going back and forth between the lower areas and Jupiter, transporting stuff from my stashes so I don't have to keep travelling so far back, and I'm almost certain I brought him through here a few hours ago and didn't have any trouble.

Edit 2: So.. it turns out this mod is already part of the GAMMA pack and I basically just installed it a second time for no reason (it's like the third time I've done this now). I had no problems previously because the mod was already working, lol.

It made me realise that I accidentally shot him in the leg earlier when we got jumped by 4 snorks, so he's probably hostile towards me which is throwing it off. I used the debug menu to reset him to friendly and it's back to normal. I should delete this whole thing but it might help someone else who makes the same mistake.

Anyway I need to thank you even more for making the entire game way more enjoyable up until now :)

Good karma+1 vote
AJ
AJ - - 77 comments @ he is with me (Anomaly 1.5.1/1.5.2)

"i will also add code to break your disguise if your companions should be hostile to the NPC."

Please make this optional, don't like the sound of that.

Good karma+1 vote
AJ
AJ - - 77 comments @ Companion carryweight and looting rework 1.1

Oh man that preview image made me laugh

Good karma+2 votes
AJ
AJ - - 77 comments @ Cookie Monster Replace Rude Chewing

I'm sad there's no preview video!

Good karma+2 votes
AJ
AJ - - 77 comments @ Enhanced Shaders and Color Grading for 1.5.1

Hey brat'ya, I've installed this several times and it appears to be working, except I can't seem to remove this annoying bug with the shading. I uploaded some photos where you can especially see it with the flashlight here (https://postimg.cc/gallery/FrMFkF7), however it's present on all buildings where shadows are at more of an oblique angle; there's no smoothness to the gradient.

Tried deleting the shader cache and playing with settings but it seems like there's no resolution. I have read some other comments describing something similar but there was never a response.

Any chance anyone else has encountered this and worked out a fix?

Edit: Well I feel a bit silly! Turns out this mod is already included in the standard Anomaly/GAMMA automatic download so I was just trying to install it a second time, which probably explains the weird bug I was having as well as why I couldn't tell any difference.

There really needs to be a better way to identify if a mod is already in the repository.

Good karma+1 vote
AJ
AJ - - 77 comments @ Green Vegetation HD

Man this looks so nice in game, I've unfortunately got an issue with the grass when it starts to get dark though; I get these bright horizontal lines that get more pronounced the further away the grass is, though up close the grass looks perfect.
As it gets into dusk it starts to show but at night it is very apparent and makes it totally unusable for me. I've tried different priority orders and even many different graphics settings wondering if it was to do with antialiasing but nothing affects it. The default grass looks perfect and doesn't have this issue at all.

Here are some screenshots Postimg.cc

It really is such a beautiful mod, though. I went searching specifically to see if a mod like this existed as I think I had one like this for one of the earlier games years ago and I found myself craving that lush green landscape, and your work satisfies that perfectly. Wonderful job.

Good karma+1 vote
AJ
AJ - - 77 comments @ HBAO

Thanks for all your hard work, this looks amazing. However when trying to run this with Anomaly I get the "Shader compilation failed" error when trying to launch the game. Is it no longer compatible?

Good karma+1 vote
AJ
AJ - - 77 comments @ do you even repair bro [1.5.1]

Is this still compatible with current versions?

Good karma+1 vote
AJ
AJ - - 77 comments @ [Modded Exes] NPC Wake Up After Death 2.0

Could you make multiple flavours of the mod? It sounds like a few people really like the idea of having some kind of zombification and you already have some of the groundwork done, plus you clearly know what you're doing :)
If it's possible I'm surprised this isn't a feature in Anomaly/GAMMA already, but perhaps it would affect performance.

The one problem I can think of is what would happen to all of their gear if they just switch to a zombie entity which doesn't have an inventory.

Good karma+1 vote
AJ
AJ - - 77 comments @ Nod Temple Superweapon

Good point!

Good karma+1 vote
AJ
AJ - - 77 comments @ Nod Temple Superweapon

Doesn't look right having the silo there, that's the grand main temple entrance.

Good karma+2 votes
AJ
AJ - - 77 comments @ The Second Tiberium War

Nice so far, interesting direction. There are some really weird design choices, though, like the unit/infantry voices. I can't imagine why some of them were changed to those.

Despite it being very good on the whole, one thing I really hate about Twisted Insurrection and other mods, are their need to change unit voices to something funny or silly to mirror Red Alert 2. Please, I implore you not to do this with your revamp of Tiberian Sun. The serious tone of the game is one of my favourite things and it would suck if that changed just to follow suit with everything else. I find mods like TI and Mental Omega almost unplayable due to the silly and absolutely monotonous unit dialog which cannot be turned down or off independently of the sound effects.

Thanks for working to improve one of my favourite games!

Good karma0 votes
AJ
AJ - - 77 comments @ Shattered Paradise has been released

It seems like there's a lot of potential with Shattered Paradise. I'm a huge TS fan and have been waiting for OpenTS desperately since OpenRA. I just wish so, so much that OpenRA had the options to separately control the volume for unit voices, as I really cannot stand the more 'flavourful' unit voicing that seems to have taken over C&C. The original TS voicing was perfect for the atmosphere and feeling of the TS universe, and sadly I find Shattered Paradise unplayable because the voicing is a little over the top in my opinion. I would hate to be negative about something like a mod as the work that goes into it is ridiculous and this mod has clearly had a fair bit of work done to it already. But I do really want to play it, so I feel compelled to post honest feedback.

Good karma+1 vote
AJ
AJ - - 77 comments @ GES Beta 3

Kinda wish the RCP90 had the same kind of sound effect, it felt like such a beast of a gun to use!

Good karma+1 vote
AJ
AJ - - 77 comments @ Stormy

This seemed like a good idea to me at first, and I excitedly jumped into a game with a storm raging. However, this quickly became very, very annoying after about half an hour. Constantly losing infantry, vehicles and buildings to lightning strikes, and endlessly being alerted to damage was just too irritating to complete the match. The main attraction of this option to me, other than the cool atmosphere of battling during a storm, was the chance to play a game where air units are unavailable, as during skirmish I absolutely hate how the AI can pinpoint your harvesters from the other side of the map and send waves of jets. Unfortunately aircraft can now be deployed even during the storm, which has sadly removed this option for me.
Would it not be better to have aircraft during storms as its own option?

Good karma+2 votes
AJ
AJ - - 77 comments @ Improved Laser effects

Maybe they use some kind of tiberium crystal optics which allow colour injection whilst maintaining beam intensity and material interaction. Perhaps it's not even really a laser, but some sort of particle beam.

Good karma+3 votes
AJ
AJ - - 77 comments @ Crystallized Doom Closed Beta participation

Is that a no? :)

Good karma+2 votes
AJ
AJ - - 77 comments @ Crystallized Doom Closed Beta participation

Excellent news, I'm very excited about this one.

Do you have the required number of testers? My girlfriend and I would be interested in being a part of it if you had any vacancies.

Good karma+2 votes
AJ
AJ - - 77 comments @ Crystallized Doom Closed Beta participation

How is the beta going? Are there any updates coming up soon?

Good karma+2 votes
AJ
AJ - - 77 comments @ Vertigo Bombers

I thought it looked cool. I guess I still have that love and nostalgia for the game, and the time before it was released where I would stare at new screenshots in PC Gamer magazines and get super hyped for how good it looked compared to RA and TD. I always thought the style of tiberium was really neat and complementary of the environment.

It could of course be improved and refined, for sure. I think an improved version of the stock tiberium could look awesome.

Good karma+1 vote
AJ
AJ - - 77 comments @ Vertigo Bombers

Ah I see, that's interesting knowing that you went for a mix of all three with it. The larger upright ones in TW seemed to fit with the rest of the environment a lot better though. The cool thing about TS tiberium for me was how dangerous it seemed to look, how neon and radioactive it appeared coupled with how dense and insidious it could be in large fields, yet still subtle.

You also have to think about the harvester and vehicles driving on it, I can't imagine how that would work.

Good karma+2 votes
AJ
AJ - - 77 comments @ Remastered BC-304 in-game

Looks awesome, though the engine exhaust looks wrong to me.

Good karma+1 vote
AJ
AJ - - 77 comments @ Vertigo Bombers

I hate to say anything negative about such an awesome mod like this one, but man.. that tiberium looks pretty bad, in my opinion. I always felt TS had the coolest looking tiberium of all, the way it was.

Good karma+1 vote
AJ
AJ - - 77 comments @ DTA 1.13 - New CnCNet Lobby

Hey whatever happened to the music button?

Good karma+1 vote
AJ
AJ - - 77 comments @ Twisted Insurrection 0.40 Released

Hey, any help?

Good karma+1 vote
AJ
AJ - - 77 comments @ Twisted Insurrection 0.40 Released

Hmmm, I just can't seem to update.. running W10 and launching in admin mode. It asks me to specify a new location, then spends absolutely ages downloading the update, and then it completes. But then it asks me to download 0.40.19 and goes all the way to 100% only to tell me "Error getting update: the system cannot find the file specified. Please see the file Launcher.log for more details"

Though, that's not much help, as it just says
"12. 8. ; 13:32:34.710 An exception occured during the update. Your game version could be broken; it's recommended that you attempt updating again. Message: The system cannot find the file specified
12. 8. ; 13:32:34.711 Changing version state."

Then when I click OK it takes me back to the launcher menu. If I click update again, it tries to re-download the file again (0.40.19) with no success. If I then quit and re-run the launcher, it again asks me to choose a new location and redownloads the entire version again (which takes a very long time), and the cycle repeats.

Good karma+1 vote
AJ
AJ - - 77 comments @ GDI Base

Far out, the designs you guys have for everything is fantastic!

It would be so cool if you and the Twisted Insurrection guys teamed up or something, two very talented teams.

Do you have a way of playing this online like TI or DTA's cncnet?

Good karma+1 vote