sry dude, i havent been around for a long time
tbh i dont even remember now.
Prob i've dropped enb at some point for reshade
Or maybe u need to download dll manually from Boris site
sry dude, i havent been around for a long time
tbh i dont even remember now.
Prob i've dropped enb at some point for reshade
Or maybe u need to download dll manually from Boris site
i think that existing versions will be compatible with LADC... maybe a few tweaks required.
depends on your taste.
mod dont replace any game texture (however it loads 2 textures into your vram ~280kb)
you dont need new game for this mod.
Originally (in 2014, when LA was "released") it was ENB (u can check older versions)
Then i stopped playing stalker, however recently i've decided to play it again, and found a better framework that suit my tastes.
Aaand im a bit lazy to create a new mod-page, since old enb-based injectior and new reshade-based have alot in common.
Hi, right here Moddb.com
crash safe has nothing to do with graphics enchacement.
Sry, cant help you(
new reshade-based release fully supports dx10
this version is actually a build for Lost Alpha)) plz read anything, on you screen, budd! that will make your life WAY easier! hope that u'll have fun with my pack :)
i've seen a weather trainer for LA somewhere already.
game runs in dx9 WAY better then in dx10 - confirmed! for my 7970 its almost 40% difference (WOW)
Also, i've walked through r2 and r3 shaders - they are messed up... it would take a decent time for an amateur like me to fix all the bugs within them :(
Plz read the read me file, mate) mod is executed via external dll with its own bunch of files. It auto-runs with dx9 version, and if u decide to turn dx10 back - u dont need to modify your game files - mod simply WONT LAUNCH with dx10 version. It works with dx9 ONLY.
However all the changes that u make via in-game console are stored in user.ltx file - i would recomend to make a backup for it, or u can simply delete it, once u've finished with dx9 (all in-game setts will be restored to their defaults)
em.. I dont remember how Clear Sky look like.. but LA uses modified render from Call Of Pripyat - which is a modified version of Clear Sky. I assume default LA looks like CK, or even better.
P.S in order to use ENB Sweet MOD - u need to launch game in DX9. Also DX9 got WAY better performance (at least for my radeon)
hi there!
well, its possible, with sweetFX shaders - there're 2 ways:
easy, but quite dull - use TECHNICOLOR, sepia, DPX filters.
complex, but with awesome result - add a cryengine colorgrade shader or HSV color space tweaking to sweet - it could do miracles to output image.
well since dx9 render was heavy modified by dezowave, it dosent make my fps profit vs dx10 with same quality, however u can reduce draw distance by 75% without any visual impact, but with decent fps boost.
This version dont add dof, however it could be modified.
i think they are possible, but we shouldnt expect them(
If they dissaper with shift+f10 thens its deep ssao glitch. To fix it try to reduce draw and lightning distances (i've found that reducing them by half doesnt hit image quality hard, but prevents far ssao from drawing)
well it actually works and if u've read the readme - then u can run it too.
I didnt blame you. Since we are all humans and we all can make mistakes (accum_sun_volumetric.ps it causes bugs without any enb in dx9 mode). LA is awesome mod. Dont get it so offencive.
did u try to turn ENB mode on? (in-game press shift + f12)
since on default its off (it cant detect loading screen properly, so you have to turn it on manually when game-level is loaded)
i've added fullres screenshots, where u can see all the ENB-related stuff (mostly SSAO, SSIL, since colorcorrection (exept gamma curves) is done via sweetFX)
ah you're from dezowave, nice to met you. Thanks for awesome work! Mod is nice, even with all those bugs.
1. dx9 render sun shafts shader have a mistake in it (i've reported about it on official forums)
2. this enb+sweet fx runs nicely with LA and makes it look GOOD (since stock graphics is quite... bad at my taste)
3. it would be nice to contact with any of engine devs to find out issue with accum_volumetric_sun.ps shader
it work on my verion of LA with .0013 patch, checkout my gallery Fotki.yandex.ru
i guess you've made it wrong :( make sure to launch it in dx9 mode
No offence, but in CoP volumetric sunshafts dont overbright sky.
In LA volumetric sun shafts dont work properly and cause bugs.
I've reported that bug on official forums. Seems like i've found the mistake in shaders and I know how to fix it. Hope i'll test that idea this evening.
Fresh version of my setts can be always found here: Yadi.sk
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