This doesn't work in my zandronum atm. I have zandro 3.1, with this in skins it gets stuck on launch.
This doesn't work in my zandronum atm. I have zandro 3.1, with this in skins it gets stuck on launch.
Got a problem with widescreen still stretching and making the hud and max still fat.
I can't seem to play this in BuildGDX, the prequel works fine in it though. And because I liked the level design of it, it really seemed good quality, would you ever be able to make a version of Time playable in BuildGDX?
Have you done this or know anyone else who has done this for the coop version of insane difficulty? I would love to have it.
Could this ever work with complex doom?
Hey. I was using the Catvisor 1.8.2 for zandronum and me and the other player don't have our health reading right. It's when more than one player is in the server. Is there a way to fix Catsvisor for Zandronum. We really like the hud. We were also in Complex Doom by he way.
I dont see a catvisor menu when I'm in the zandronum version. Is it not there?
I have the last version 6th release put on. Is there a point in putting this patch 7 on when I have the latest version that is merged with reforged?- version 1.32.1.14604
Also with this crappy update patch for my classic WC3 merged with reforged they made any menu backgrounds gray. It's great how they update it to make it worse for those with the classic in that way. I don't know if with any of your modding skills if you could bring your mods appearance to these menus to replace this gray garbage.
I thought I'd want to be able to turn off the taunts. Or maybe different enemies coming at me. I like how there are more enemies but I'm not sure I like the soldiers that were added in. I've seen other mod set ups like something for quake 1 where you could turn on or off features in a text or ini file. Don't know if similar editing could be done here.
It would be nice if there were features to turn some of this stuff on or off.
Aerkaya
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