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aeg0n94
aeg0n94 - - 46 comments @ ATBLG - Aegon's Tweaks to Better Looking garbs

I am running it on 3.2.1 so there is no issue with CK2 version at all. BLG 02-06-2019 update Changelog doesn't indicate it should have impacted at all. By the way are you the guy who contacted me on Reddit a week or so ago about all portraits turning to default Vanilla portraits? If yes, then I don't think I need to make further enquiries since we had an extensive discussion about that guy's problems there.

Good karma+1 vote
aeg0n94
aeg0n94 - - 46 comments @ ATBLG - Aegon's Tweaks to Better Looking garbs

You can actually do it yourself if you've a mind, it's very easy. Follow these steps:

1. Download Notepad++/Sublime Text whichever you prefer. They make text editing and scripting much easier.
2. Download Beyond Compare. It is a paid program but you get a 30 days trial which is more than enough for you to learn the ropes.
3. Open Beyond Compare. Select File comparison. On one side, put the portraits_byzantine_early.gfx file from BLG, on the other side, put the portraits_byzantine_early.gfx from my submod. Beyond Compare will highlight exactly what did I change in my files and you'll immediately understand the gist of it.
4. For more details, read the gfx files from base game, see how they are put together.

And now you're ready to create your custom portraits, in any way you prefer. For example if you want Indians to have German faces, open up German gfx file from BLG, see the different components names and replace the corresponding components in Indian gfx file. That's it.

For using files from other mods, you'll have to add them in your gfx folder, define them in sprites in your interface/gfx folder and that's pretty much it. For submod, you always have full access to all the files in your parent mod so you don't need to manually import the files, think how Inheritance works in programming if you have a programming background.

Good karma+1 vote
aeg0n94
aeg0n94 - - 46 comments @ ATBLG - Aegon's Tweaks to Better Looking garbs

I have them in my own subset. Turks use Western Slavic male portraits, ugric hair and beards and their women use base portraits for Greek women from Portraits than Traits mod. North Indians and Persians use German base models but their own hair, beards and clothes. Can't release them however since

1. People will hate them for white-washing (Dunno what else I could do since PDX refuses to release good looking portraits for Brown people - And I absolutely refuse to play with the ugly portraits PDX released since that's not how Turks look)

2. They use assets from third party mods which I have not been authorised to use.

Good karma+1 vote
aeg0n94
aeg0n94 - - 46 comments @ CK2:AGOT 1.9

Depends. Are you using any other mods in conjunction with AGOT? They can change the checksum and in that case it won't be a bug. You can hide checksum warning in the game rules.

If you aren't using any other mods and you have not edited mod files, then the chances are that you are missing some files. Delete the existing mod, download a fresh copy and start again.

Good karma+1 vote
aeg0n94
aeg0n94 - - 46 comments @ ATBLG

Curious. Did you extract it directly to the mod folder? That's the only case I can think that it won't show up in the mod list. When you extract the zip file anywhere let's say you did it on Desktop, it will yield a folder named "ATBLG". Open the folder. Inside it you will find another folder named "ATBLG" and a file named "ATBLG.mod". You need to move those two to the mod folder. Not the root folder which is just a wrapper.

Good karma+1 vote
aeg0n94
aeg0n94 - - 46 comments @ CK2:AGOT 1.8

Works fine for me on 3.0.1.1.

Good karma0 votes
aeg0n94
aeg0n94 - - 46 comments @ ATBLG

Extract the ATBLG.zip file and Navigate to your mod directory:

- Windows: `~\Documents\Paradox Interactive\Crusader Kings II\mod\`

- Linux: `~/.paradoxinteractive/Crusader Kings II/mod/`

- Mac: `~/Documents/Paradox Interactive/Crusader Kings II/mod/`

And paste the "ATBLG" folder and "ATBLG.mod" file in your mod directory.

For future reference, these instructions are inside the mod. Extract it and you will find a README.md file. Open it with any text or code editor. You will find full instructions inside.

Good karma+1 vote
aeg0n94
aeg0n94 - - 46 comments @ ATBLG - Aegon's Tweaks to Better Looking garbs

Sure.

Extract the ATBLG.zip file and Navigate to your mod directory:

- Windows: `~\Documents\Paradox Interactive\Crusader Kings II\mod\`

- Linux: `~/.paradoxinteractive/Crusader Kings II/mod/`

- Mac: `~/Documents/Paradox Interactive/Crusader Kings II/mod/`

And paste the "ATBLG" folder and "ATBLG.mod" file in your mod directory.

For future reference, these instructions are inside the mod. Extract it and you will find a README.md file. Open it with any text or code editor. You will find full instructions inside.

Good karma+1 vote
aeg0n94
aeg0n94 - - 46 comments @ ATBLG

Use the following link to provide me your feedback:

Strawpoll.me

After three weeks, the results would be considered final.

Good karma+1 vote
aeg0n94
aeg0n94 - - 46 comments @ Crusader Kings 2: A Game of Thrones (CK2:AGOT)

Don't use it with Holy Fury and CK2 3.0.x until a patch is released.

Good karma+1 vote
aeg0n94
aeg0n94 - - 46 comments @ ATBLG - Aegon's Tweaks to Better Looking garbs

Updated now. Please download the v3.0.

Good karma+1 vote
aeg0n94
aeg0n94 - - 46 comments @ CK2:AGOT 1.7.1

Sure, here you go: Forum.paradoxplaza.com

Sorry for the late reply, I didn't get a notification of this comment.

Good karma+2 votes
aeg0n94
aeg0n94 - - 46 comments @ ATBLG - Aegon's Tweaks to Better Looking garbs

Yes, expect a build after 27th of Dec. I'll be going out of town so sorry for the delay.

Good karma+1 vote
aeg0n94
aeg0n94 - - 46 comments @ ATBLG - Aegon's Tweaks to Better Looking garbs

Gotta wait till BLG gets updated. Nendur released a beta version on PDX forums so it won't be long till a stable build is released.

Good karma+1 vote
aeg0n94
aeg0n94 - - 46 comments @ CK2:AGOT 1.7.1

The activity on the PDX forums thread for the mod suggests yes. They are in the process of updating the mod for 3.0.0. Given the size of the updates in 3.0.0 and the size of the mod itself, it will take some time.

Good karma+4 votes
aeg0n94
aeg0n94 - - 46 comments @ ATBLG - Aegon's Tweaks to Better Looking garbs

Hmm I'll have to look into it. Btw BLG hasn't been updated for CK2 3.0.0 and Holy Fury yet and naturally this submod hasn't been updated yet for it either. I'll get to an update once BLG is updated.

Good karma+1 vote
aeg0n94
aeg0n94 - - 46 comments @ ATBLG - Aegon's Tweaks to Better Looking garbs

Christian or Pagan? If Christian, then which version of the game and BLG are you on? Any screenshots would help.

If Pagan, yeah sorry about that. I tried and I tried, they just don't go together, the nordic beards and German faces.

Good karma+1 vote
aeg0n94
aeg0n94 - - 46 comments @ ATBLG - Aegon's Tweaks to Better Looking garbs

It is updated now. I hope you keep enjoying it.

Good karma+1 vote
aeg0n94
aeg0n94 - - 46 comments @ ATBLG - Aegon's Tweaks to Better Looking garbs

Didn't notice that given that I usually play in 1066 start with Christian Nordics. That can be easily remedied by copying eye color for christians in portraits_norse.gfx file and replacing the pagan ones with it.

Like replacing

eye_color = {
{ 58 109 193}
{ 120 74 46 }
{ 34 103 36 }
}

with

eye_color = {
{ 58 109 193}
{ 120 74 46 }
{ 34 103 36 }
{ 166 223 244 }
}

Good karma+1 vote
aeg0n94
aeg0n94 - - 46 comments @ ATBLG - Aegon's Tweaks to Better Looking garbs

My guess is you are missing either one of the following lines in the .gfx file:

1. "GFX_german_female_mouth:d2"

2. "GFX_german_female_mouth_midage:d2"

3. "GFX_german_female_mouth_oldage:d2"

Hard to tell for sure without seeing your .gfx files. It is also possible that you might have added the definitions for mouth multiple times or provided invalid or contradictory definitions.

Good karma+1 vote
aeg0n94
aeg0n94 - - 46 comments @ BNAC - Better Norse and Celtic Portraits v1.0

It sure does need an update which is long overdue, But I haven't gotten around to it because of laziness and mostly because it is working for me flawlessly. I am planning to cut the chord with BLG entirely and release it as an independent mod for Vanilla to reduce the bugs originating due to lack of compatibility with BLG's updates as reported by other users, whenever I can set myself to work. I have committed updating it before but didn't fulfil the pledge so I am hesitant to provide a definite deadline.

Good karma+1 vote
aeg0n94
aeg0n94 - - 46 comments @ ATBLG - Aegon's Tweaks to Better Looking garbs

Pagan females or Christian? Both use different sprites.

Good karma+1 vote
aeg0n94
aeg0n94 - - 46 comments @ BNAC - Better Norse and Celtic Portraits v1.0

I believe that might be because BLG has been updated since I released this submod. I will update my BLG tonight and see if that's the case. Thank you for your input and interest. If I am onto something here, expect a patch soon. If that's not the case, it would help if you could tell me about other mods you are running and your log files. Also please make sure you have the required DLCs.

Good karma+1 vote
aeg0n94
aeg0n94 - - 46 comments @ Crusader Kings 2: A Game of Thrones (CK2:AGOT)

R+L=J is not a theory any longer, it's a fact. Making N+A a thing would be counter productive and misleading. You can however add events for yourself if you feel that strongly about it. Make a submod perhaps? You don't have to look far for tutorials, just check the events for R+L in the mod files

Good karma+3 votes
aeg0n94
aeg0n94 - - 46 comments @ Crusader Kings 2: A Game of Thrones (CK2:AGOT)

You can find the mod for 2.7.1 here Moddb.com.

Good karma+1 vote
aeg0n94
aeg0n94 - - 46 comments @ Crusader Kings 2: A Game of Thrones (CK2:AGOT)

That's mainly to improve performance I believe. The scope limit reduces the pool of potential targets and saves a lot of computational power. The mod can be heavy for people on low end machines as it is. You can change the scope of decision in your decisions file if you want.

Good karma+2 votes
aeg0n94
aeg0n94 - - 46 comments @ Verba Non Acta

For now, I haven't had the time to expand the titles due to some work overload. I will get back to it when I have the time.

Good karma+1 vote
aeg0n94
aeg0n94 - - 46 comments @ ATBLG - Aegon's Tweaks to Better Looking garbs

Hi, This error mostly occurs when you use an outdated version of BLG. But to be sure, please share your crash log file. As mentioned in the description, I am not mostly active here. For a swift response, please PM me on Reddit.com

Good karma+1 vote
aeg0n94
aeg0n94 - - 46 comments @ BNAC - Better Norse and Celtic Portraits v1.0

Hello Lanius, Can you please tell me if you are running any other mods along with this (Except BLG)? Also it would help if you could take a share your log files in CK2 documents folder. Sorry for the late reply but as mentioned already, I do not frequent Moddb so much. For bug reports, you can inbox me on Reddit.

Good karma+1 vote