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AdmiralBacon
AdmiralBacon - - 11 comments @ Less boring update...

Would be nice if people stopped using that font for our media.

My college applications are finally getting in, which means I'll have plenty of time to code an engine. No worries ;)

We also have a new news-release thumbnail that you should be using...

Good karma+1 vote
AdmiralBacon
AdmiralBacon - - 11 comments @ Content Boards Open

But of course.
Oasis-games.com

Good karma+1 vote
AdmiralBacon
AdmiralBacon - - 11 comments @ Sentinel Mockup

@Hitez: Never used either, oddly enough. I'm basing most of my design of a program called MonoDevelop (it's a GTK port of SharpDevelop, which is an open-source .NET IDE).

@dremth: This is *the* editor. It'll also be a valid client (you can play the game from within it), and it'll edits data live through a secured connection a PlanetServer. It'll also be used for content management (importing from other formats, like 3DS).

Good karma+2 votes
AdmiralBacon
AdmiralBacon - - 11 comments @ This is... just about everything.

Most model data is stored in the cache, and we don't plan on changing model data very often (and we'll try and keep everything available and up-to-date in distro package archives). You will store a cache on your own computer, and it's not that much of an overhead considering the system (there are only so many Lego bricks, and filling your bucket with one of each won't make it overflow).

The 100 player "limit" isn't a real limit, but rather, we'll do our bests to maintain speed and efficiency up to around 100 players, adding another player (or another hundred players) won't break things, but they may run slow. Some planets may even be split up into multiple servers if the need arises.

I assume you meant UniServ? The UserServ isn't part of this equation ;)
You're breaking a TCP connection to the Plan(et)Serv(er) you were originally connected to (because you're no longer communicating with it, and we need to free up connection space), and connecting to the "slipspace" SolServ that's available (slipspace won't be navigable as it is in some TV shows, so what SolServ you're on won't matter).

We're always looking for volunteers to offer their hardware up, especially if they're looking for something more hardcore than folding ;)

Thanks for the comments.

Good karma+1 vote
AdmiralBacon
AdmiralBacon - - 11 comments @ Entropy

We should have no problem with x64, as both Mono and the Tao OpenGL/AL/GLUT bindings should run fine.

Good karma+1 vote
AdmiralBacon
AdmiralBacon - - 11 comments @ Entropy

The engine I'm working on will utilize full planets, mostly generated from heightmaps of various sorts with some random things thrown in. Personally, I'd love to be able to work only with Linux, and we have plans to build a custom live distro specifically for Entropy (for people who are in some way incapable of installing a true distro), but chances are, our efforts will be ported.

Good karma+2 votes
AdmiralBacon
AdmiralBacon - - 11 comments @ Oasis-Games

I have no idea where that is >_>
Also, we shouldn't be marked as commercial in any way, and other games have an "indie" designation, can you set that for us?

Good karma+1 vote
AdmiralBacon
AdmiralBacon - - 11 comments @ Oasis-Games

Add "TJF", "tomclancey" and "AdmiralBacon" to the members list. Change email to my spam bucket (klange@ogunderground.com). Entropy page also needs to be updated (Project: Commercial needs to be "Open Source - GPL" or something to that effect). A wonderful thing called ads and donations is our primary source of cash.

Good karma+1 vote
AdmiralBacon
AdmiralBacon - - 11 comments @ Entropy: CE

Yes.
Hey, Sam, where'd you get the sky? You never showed me that... I'd like to see some more pics.

Good karma+1 vote
AdmiralBacon
AdmiralBacon - - 11 comments @ Entropy: CE

Don't be afraid to allow for bump maps on the character models, the stand-alone engine will support them.

Good karma+1 vote
AdmiralBacon
AdmiralBacon - - 11 comments @ Evolution

They were originally going to use Halo 2, but the utter failure that is the Halo 2 Vista Editing Kit has forced them to switch to another engine.
Half Life = a Source game, they're just taking the quick and easy path of saying HL rather than some other game.
Any reference they make to Halo is from before they were forced to switch.

Good karma+1 vote