It should be comparable with both. However some of these FXs require significantly more power from you GPU than the original MOW.
It should be comparable with both. However some of these FXs require significantly more power from you GPU than the original MOW.
It's great to see this mod back up and in dev!
Thank you for bringing something original to MOW,this mod looks great. If you need any custom FX's made, I'd be glad to help.
This looks great, just keep in mind that not all soldiers have such a heavy build.
Don't get me wrong, your models look awesome, and you are showing excellent progress, but when do you expect to skin, animate, and code these models? It can take up to 12 hours to skin a vehicle, and with how many you have, your number of team members, and time frame; I feel like you will never be able to finish on time. I'm not trying to sound negative or anything, just wondering what's next.
So you expect me to believe that you skinned this model, yet can't even insert text onto a JPEG without removing the textbox's white backround?
You realize that this model wouldn't even run on the CRYE 3 engine, right?
Just correcting the first comment.
He definitely made these all within an hour.
I'll be honest with you, this is an enormous amount to claim you will create. It's better to list a small amount and build on it from there; that way you don't raise people's expectations too much.
Damn, this looks more like AmrA II than MOW. Great work
I have already made an FX that looks like a small gas explosion. Let me know when you need it.
The specular map on this thing is phenomenal. Great work!
Will you be including any turret shields?
This is what make this my favorite mod for MOW, its the attention to detail that make's your work so incredible.
Plus you always have people trying to use your alpha and beta models for their mod.
Wilson, I have finished the 100-120mm HE FXs, as well as the cannon fire FX, which includes a huge fireball, plume of grayscale smoke, and a large dusk shockwave that extends to 15 meters after the barrel.
He can't just give you an alpha or beta. Please wait patiently. When I was working on Modern Crisis, I got so annoyed by the constant request for alphas and betas. I understand people want to play it, and I'm sure Wilson appreciates the interest, just like I did; but its like asking a painter to release his artwork before it's finished... Just wait for this masterpiece to grow to its full extent, not a half-assed file of models that you can play with in the editor.
Oh yeah, sorry DUBONTIME for the accusations.
Just started working on the HEDP and AP effects!
So you're saying you, or a modeler of yours MADE these, because if you are, that is a load of crap. What you're trying to tell me is that you modeled weapons that aren't commonly used, but you choose to make these specific weapons, whose models look exactly like the models in BF2. I don't mind if you admit to porting BF2 content, but I do if you refuse to tell the truth.
Oh, I'm sorry! Grazie, thanks. They look great.
I understand it's probably too late in development if you haven't done so already, but it would be nice to see Italy. Also, would you consider making an update later this year or next, including some Americans in the Meuse-Argonne Offensive, I understand we didn't advance much in the war, but I personally believe 120,000 deaths deserves some sort of recognition.
Hmmmmm, I wonder where you got these models, cause they look extremely similar to the ones in Battlefield 2?
If you want, I can make dirty/damaged Texmod variants of the rebel weapons to save you time. Most games' Ak47s, PKMs, and so on, look very clean and well kept, when in reality, the weapons used by the taliban, Chechens, and mujahideen are covered in dust, dents, and even blood.
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