Tell me friend, which of our models are from CSS? Hm?
That's what I thought, none.
Tell me friend, which of our models are from CSS? Hm?
That's what I thought, none.
Sweet BT-4 Delta model! I love BT-4s, they're great paintball guns, I have one myself.
Might wanna go off of a real MP5 pic next time though, :)
Looking good guys..
I suggest your modelers look at more than three or four reference pictures per model, though.
This will be amazing when it's done.
You should add a female uniform too, kind of complete the feel of the whole random kids thing. :)
Individual shells are loaded from the underside, sort of like putting batteries into a wireless keyboard.
I hate myself for using an Airsoft gun for an example, but this picture(minus the little flap that hangs down) should give you a decent idea.
No mean to be rude, but generally all modern shotguns are tubular magazine fed(The SPAS-12 being one of them), meaning they're loaded via a ramp on the underside of the gun, forward of the trigger assembly. The cut out on the side is the ejection port.
If you already knew this, then I must have read your post wrong, and in that case; sorry. I'm just trying to help.
Otherwise it's nice model, great work. :)
I would like to point out that you don't seem to know what you're talking about, or you only know about this gun from Airsoft.
First off, it's a single angle so you can't claim it's a mirrored weapon(I assure you it's not).
The barrel has four cut outs which you should be able to tell from the angle of the two cut outs visible that there are the correct amount as it's rather stupid to put two in the right place and not put the rest in.
The front sight is connected, maybe not by a rail mount, but it's connected.
The fire selector switch is also the safety; though doesn't have the thumb angle, you got me on that one, but I didn't think it would matter, seems like it does.
Thank you for trying to help. :)
Quite possibly, I'm not a very good at making renders.
Where are the problems with proportions?
Please tell me where you see rough edges.
The G36C is quite possibly as close as I could model it without actual blueprints, I used side pictures to scale it and shape it, I used detail pictures to sculpt it - there's nothing wrong with it unless you can point out exactly what it is.
'Unneeded' details is rather pointless to say, from my estimated poly count for UT3, they're right in the range and I'll get away with any geometry I possibly can without normal maps, as I quite hate them. :)
Abyx
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