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Game developer who is passionate and self-driven to push further with each new project. Having studied game design for four years over two courses, I couldn't be more assured about my career goals. I am focused to join leading game compaines and use my knowledge to contribute towards a AAA production. Working hands-on with industry experts and gaining as much experience is my dream. I have always been very enthusiatic about digital media and its influence on the masses. I see it as a very effective method of communicating an idea and hope to master this tool through game development. In game development I usually occupy myself with 3D art, primarily environment art. I love development game assets and putting them together. Another aspect of game development thats interests me is the technical approach i.e. shaders, tools, lighting and rendering. I make sure to keep learning on a daily basis and keep up with the latest developments.

Comment History
aaroniyer
aaroniyer - - 3 comments @ Curse of Mermos Open Beta (Windows_x32)

Hi booman,
Sorry. there won't be a linux version.

Good karma+2 votes
aaroniyer
aaroniyer - - 3 comments @ Curse of Mermos Open Beta

Hi Pixelado,

A X32 build has been added. Enjoy!

Good karma+4 votes
aaroniyer
aaroniyer - - 3 comments @ Enemy Designs

Thanks for the feedback! We did try to make them look unique and give them all a personality.
The art style that we have chosen for the game is along the lines of chibi and low-poly. The reason for this is that the in game camera will be at an inclined bird's eye view so not all the detail will read on screen. In addition to that we have a large number of enemies on screen at the same time, therefore to save on the costs of skinned mesh rendering this seemed a good balance in terms of details.
That's what game development is about right? You want something you give something else. So we gave up detailed models for more enemies on screen. ;)

Good karma+3 votes