Sometimes people like things for their aesthetic value. :P
Sometimes people like things for their aesthetic value. :P
is anybody else experiencing crashes upon firing missiles?
This is why we can't have nice things.
balance? do you know anything about swordplay?
Good idea, just shift the cone of hurt or whatever it is in the source engine upwards by 70-90 degrees or so.
That doesn't even deserve a reply.
Excuse me, let's be nice to the developers. Also, it's a mod not a game. Please don't support me if you're going to be a total ******* like that.
Interesting idea, reward good behaviour rather than punishing bad behaviour...Clever. :)
No system is entirely flawless even if it has no glitches, and unless you can show and prove to me that the system is glitch free, I will continue to believe it is a mistake. I'm not trying to troll or be disrespectful, I think the system would be a great idea if it works 100% glitch free, but from a programming standpoint (yes, I have taken a few of those courses) it is great opportunity for glitches to occur. Also I'm not trying to attack anybody's programming skills, in fact if this is pulled off successfully then it will be really great. The problem is, there hasn't been a whole lot of information released about the system, hence my skepticism. Please don't take this the wrong way, I'm not trying to be an *******.
The blades are designed as an anti camp tool, they're not designed to be "dodge[d]"
You're going to need more time than that. I'm sure we're all familiar with the source physics engine; it can be extremely easy to get yourself stuck on either the map or a prop. And how about long jumps: if the player is in the air for three to five seconds (easily do-able) the attack triggers and wrecks the game. I'm not trying to troll or anything retarded like that, I just think the idea is seriously flawed and should be removed and replaced with a better system.
Yes, due to the nature of the system it has incredi-tastic potential to glitch the **** out XD
I think it would work well, but obviously not everything can jump. So for the faster enemies it sounds great.
While you have raised a good point, said good point still applies to flying razors as well. And the issue still remains that the system due to its very nature is extremely susceptible to glitches.
I'd like to see slower movement speeds on the characters, a little less health, and ironsights. Other that that it's pretty good for a beta.
How about just a ranged attack, like, oh I dunno a really long tongue with spiky toothy bits on the end of it. What I'm foreseeing is a whole metric fuckton of glitches involving monsters maybe not getting to the player in time and the blade attack triggering, etc. While I'm sure it looked like a good idea, you need to rethink it before it becomes an integral part of the game and goes seriously wrong. Yes it's an easy out, but it's not worth the potential headaches later.
I'm glad we can all get along now :P Any who, this comment is addressed to anybody looking at this rifle. I just realized a MASSIVE problem with it, so pl0x don't mind this XD
Pistols are still a work in progress folks, but this one is pretty much finished for now.
Don't worry, we're working. It's slow because of things like work and school, but we're getting it done. :)
1) We're not going to give an hour by hour update. 2) H4CK3R's right. If you're so upset by it, leave. We don't want you to subject yourself to it if it's going to make you cry like this. 3) We have four weapons almost done and another two in the works. 4) Use your shift key little one. That is, unless it's broken. In that case, I apologize for calling you too poor to buy a new keyboard (and some braincells).
Yeah, can we post neat looking pictures to advertise or not? XD (That was massively rhetorical by the way.)
If all you're going to do is pointless childish bitching, please don't bother commenting. Your inner five year old is showing. Also, grammar please. Try using (gasp) the shift key! :O
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