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2 Person Games is a one person independent games studio, founded in May 2011. Being a one person studio I do everything for the company – that includes design, development, artwork (usually outsourced to friends), sounds (usually outsourced to other friends) and marketing (usually failing at). I occasionally take on freelance work when I can to give me room to think and create. I’m passionate about games of all sorts. I love video games, boardgames, tabletop and live-action roleplaying games. My favourite boardgame of all time is Twilight Imperium, without a shadow of a doubt. My favourite video game is StarCraft. As you can tell, there’s a strong running theme of Science Fiction there, which explains Space Salvager. My passion in life is making games, that’s what I do. Be it games mastering for my RPG group or making video games for a game jam – making games is what I do. I’ll develop for any platform that’s appropriate, which is usually desktop and any console that’ll take me.

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Report RSS Space Salvager 1.4.2 - In Development (view original)
Space Salvager 1.4.2 - In Development
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Description

Another suggestion was a way to convey distance of objects in space (hey look, an episode of Firefly!), which resulted in changing the size of the arrows. Seems like a simple idea right? I hadn’t done it before because the original concept was that each type of celestial object would have a different size and colour arrow, but using both different sizes and colours is somewhat redundant as turns out. The change of colour has been retained, but now as your approach the celestial object its arrow gets bigger, likewise when you retreat away it gets smaller.

The other change was the colours in general, because they really just didn’t work. So now blue means jump gates, brown means asteroids, silver/grey means debris, green means stations and red means death pirates.