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Comment History
1ndig0
1ndig0 - - 5 comments @ Brutal Ballistics

I'm planning to add the railgun, at least.

Good karma+1 vote
1ndig0
1ndig0 - - 5 comments @ Brutal Ballistics

Yes, Brutal Doom v21 is required.

Good karma+1 vote
1ndig0
1ndig0 - - 5 comments @ The Witcher 3 REDUX

I uploaded the script file that has the missing function. I have the GOG version of The Witcher 3 GOTY (v1.31), and it is part of the base code; however, I can see some of you guys have the Steam version.

It's available for download from the files section as r4guimanager_gog. I placed it already in modW3R_MainMenu so you only have to place the folder in the mods directory. Give it a try and let me know if that fixes it.

Good karma+1 vote
1ndig0
1ndig0 - - 5 comments @ The Witcher 3 REDUX

Do you have v1.31 or GOTY Edition? The latest version of the game is required.

Good karma+1 vote
1ndig0
1ndig0 - - 5 comments @ Master Witcher Showcase

Geralt faces a marked target when walking. If you've played with the FCR2 mod, it's the same idea. You can still block while moving in any direction. The guard stance animation is only delayed, but blocking is active the moment you input. You can catch a glimpse of the stance in the video at 1:06.

Good karma+1 vote