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Comment History  (0 - 30 of 36)
13012ED
13012ED - - 36 comments @ Psysonic Omega V1.101

You're still alive? Nice! My favorite RA3 mod author is still creating great content

Good karma+2 votes
13012ED
13012ED - - 36 comments @ Psysonic Omega

still waiting on the next release of this awesome mod. SACOM seems more up more alley in terms of play style. I hope the next japanese faction plays more like terrorists considering the story of that this beauty entails - it seems fitting, for example regular infantry units gathering "followers" (cannon fodder) to use towards the enemy, rigging buildings with ungodly amount of explosives, psionic car bombs.

Good karma+2 votes
13012ED
13012ED - - 36 comments @ Red Alert 3 Entropy

both are good to hear, and the former sounds far more interesting to see in both gameplay and code perspective. I recall playing another with similar issues with a directed healing beam being unresponsive for auto-healing.

Good karma+4 votes
13012ED
13012ED - - 36 comments @ Red Alert 3 Entropy

dude great mod, but about zombies and the cryo drone's healing ability.

for the zombies is it possible to have an infection like attack, like deteriorating damage then once the unit is killed it turns to a zombie?

also how about replacing the cryo drone's healing beam with the allies engineer AOE healing? applicable for infantry only so balance I guess?

Good karma+3 votes
13012ED
13012ED - - 36 comments @ Red Alert 3 Entropy

I second that!

Good karma+2 votes
13012ED
13012ED - - 36 comments @ Mercenaries - loading screen

sweet so crusaders and zombies? My guess the crusaders are inspired by the Hellsing organization who too uses mercenaries as the primary ground forces

Good karma+3 votes
13012ED
13012ED - - 36 comments @ Psysonic Omega Demo ver 1.1

OH HECK YEAH! BIG BOSS OP IS BACK!

Good karma+2 votes
13012ED
13012ED - - 36 comments @ A meme about upcoming faction

will this faction use Bio-weapons as powers and units?

Good karma+1 vote
13012ED
13012ED - - 36 comments @ Red Alert 3 - Entropy 2.0 announcement

dude the commander monika sounds like a great idea, now let's add a commander sayori to the mix where all enemy units just blow up by themselves

Good karma+2 votes
13012ED
13012ED - - 36 comments @ Red Alert 3 Entropy

Duuuude nice - I am actually pretty interested about this new faction now

Good karma+2 votes
13012ED
13012ED - - 36 comments @ Red Alert 3 - Entropy 0.3.0 (Beta) - Allied Update + Gamerules Update

started to get nervous there for a second - because I seriously wanted to try out that new game rule. the thought of seeing conscripts zerg rushing a base is so cool

Good karma+1 vote
13012ED
13012ED - - 36 comments @ Red Alert 3 Entropy

So the crusader faction....what is it?

Good karma+1 vote
13012ED
13012ED - - 36 comments @ Red Alert 3 - Entropy 0.3.0 (Beta) - Allied Update + Gamerules Update

the infantry only maps aren't showing in offline skirmish

Good karma+1 vote
13012ED
13012ED - - 36 comments @ Red Alert 3 - Entropy 0.3.0 (Beta) - Allied Update + Gamerules Update

the [Infantry Only] maps aren't showing - are they online only?

Good karma+2 votes
13012ED
13012ED - - 36 comments @ Red Alert 3 - Entropy 0.3.0 (Beta) - Allied Update + Gamerules Update

so how do I change the game rules aside from the regular funding alterations and ingame loot boxes?

Good karma+2 votes
13012ED
13012ED - - 36 comments @ Red Alert 3 Entropy

1st Suggestion: Allied attack transport copter armed with only an automatic grenade launcher or auto shotty

2nd Suggestion: AA capabilities for the pacifier

also how do I change game rules that isn't limited to funding?

Good karma+2 votes
13012ED
13012ED - - 36 comments @ Red Alert 3 - Entropy 0.3.0 (Beta) - Allied Update + Gamerules Update

dude these are dope - keep up the good work!

Good karma+3 votes
13012ED
13012ED - - 36 comments @ Red Alert 3 Entropy

the mod is so far so good, but how's the zombie defense portion going?

Good karma+2 votes
13012ED
13012ED - - 36 comments @ Commissar

Will there be the good *blam* morale boost headshot ability?

Good karma+2 votes
13012ED
13012ED - - 36 comments @ Ground Carrier

So like the MCV in CnC 4? Still pretty cool.

Good karma+2 votes
13012ED
13012ED - - 36 comments @ Commissar

"Forward you dogs! To victory!"

Good karma+2 votes
13012ED
13012ED - - 36 comments @ Pathfinder

Ooh now that's even better - the ultimate hit and run infantry unit

Good karma+2 votes
13012ED
13012ED - - 36 comments @ Red Alert 3 Entropy

Zombie defense in RA3 is going to be epic - just imagine using peace keeers to recreate a scene from a zombie movie

Good karma+2 votes
13012ED
13012ED - - 36 comments @ Psysonic Omega

Is tgis author still working on this code-geass inspired project?

Good karma+1 vote
13012ED
13012ED - - 36 comments @ Image 2

A soviet aerial fortress - hopefully tesla cannons will be its armament

Good karma+4 votes
13012ED
13012ED - - 36 comments @ Russian Roulette tank

Give it AA and Anti-personnel capabilities and we have pure armour dominance of a tank in a T-34 chassis

Good karma+2 votes
13012ED
13012ED - - 36 comments @ Ground Carrier

I'll admit a ground carrier would be nice, but improving upon the existing existing amphibious assault-destroyer, perhaps adding AA and anti-submarine capabilities, and a even longer range main gun with a higher rate of fire?

The ground carrier seems too ambitious for the project's current stage

Good karma+3 votes
13012ED
13012ED - - 36 comments @ Pathfinder

Seems like a good idea, but instead of chrono-teleportation ability - how about an active cloaking ability? Low health, but long range and a devastating hunter of infantry.

Good karma+2 votes
13012ED
13012ED - - 36 comments @ Psysonic Omega

Yes a boost for imperial infantry; the author listened!!! YES

Good karma+1 vote
13012ED
13012ED - - 36 comments @ Psysonic Omega ver 1.005 Release

Understood, so for the assault destroyers of the La commune - aside from torpedo and rail guns how about adding Anti air defenses and missile counter measures same with the air craft carrier - like the multigunner turret (small scale but in groups of four)?

for imperial naval units; they really need a boost in fire power - both in naval counter measures and air defense

nice work so far boosting up the archer maiden's ability, but her fire-power seems to remain the same.

please add minor anti-armour damage to the mecha and jet tengu units. The AI seems to hold these units as a primary combat unit, and when used against either La commune fighters or COS fighters they stand little to no chance in these engagements, almost akin to mosquitoes being eaten up by a passing bird - the former being jet tengu that is...


Good karma+1 vote