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Hyperthread() is going strong, and thanks to your support and feedback, I've got plenty more in the works! A new mod in planning, a new launcher, enemy...
thank you all for your support!
The names for the other two mods are set, and the mod manager is being re-skinned to be much prettier and cleaner. Now, what's left to get Hyperthread...
renamings, mod manager clarity, and hyperthread() beta
Hyperthread(): Real-time, skill-based combat, faster gameplay, less reliance on Turn(), purple tinted UI, and more!
hyperthread() features
How to install Hyperthread(), troubleshoot any problems, and play Hyperthread().
hyperthread() installation: v0.9
To celebrate the anniversary of Transistor's release, I'm soft-launching a public alpha of Hyperthread this Wednesday, May 20th!
hyperthread() public alpha
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