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Add job Report [Rev share] Art Director Wanted for Sci-Fi RTS at Honor Games

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Artists located US time zones only .

Posted by Honorgames.co on

Core working hours MUST overlap with ~6pm pacific Standard Time for meetings during the week.

Greetings!

We at Honor Games released Command & Conquer 3: Tiberium Wars modification Tiberium Secrets. We are translating this project into it's own indie title.

We consist of passionate individuals striving to get into the games and entertainment industries, which has resulted in us networking with many developers and executives in the industry.

We're looking for dedicated individuals interested in continuing a new project with us.

You can learn more about us here:

Honorgames.co

Introduction
1.1 Project Overview
Equation of Humanity (EoH) Is a concept for a real-time strategy (RTS) game in a science fiction setting. Players will take control of one of two armies, building bases, managing resources, and producing and commanding units in order to destroy other players and AI controlled factions on the battlefield.
EoH started out as a mod for another RTS game (Command & Conquer 3: Tiberium Wars) named Tiberium Secrets. The mod aimed to add three new armies, each with unique aesthetics and mechanics that separated them both from existing elements within the base game and from each other. Tiberium Secrets had a partial release to good reception, especially considering how old the base game was at the time. However, the limitations of the base game and its license eventually proved insurmountable, and the mod was canceled before a full release. The ASI faction was finalized and shipped, along with minor but fundamental changes to the original factions.


EoH seeks to pick up where Tiberium Secrets left off. Like its predecessor, EoH has plans for three armies with radically different designs. Using the power of the Unreal Engine, EoH will be free of the constraints of a mod and will be commercially available as a standalone product.

1.2 Mission Statement
The factions come complete with diverse units, structures, mechanics, and lore. Players will take command of a global government faction intent on ensuring the survival of humanity without concern for red tape or ideologies or an artificial intelligence believing itself to be the next evolution of humanity.


This Game's aim is to create an aesthetically pleasing, diverse and intriguing play-style for each faction, incorporating inspiration from many other works and real-world subjects. We also strive to recreate and surpass the original draw and impact of “Tiberium Secrets”. Striving to present theories of how the world/ universe works and operates.


1.3 Literary Themes
Furthermore, we're seeking to explore the philosophical/sociological implications of the themes presented both by our factions and provoking players to ponder some of the larger questions & ethics in life surrounding the concepts, applications, and the places of:
Religion / Afterlife
Science
Technology
Military/Militarization
Local/Global Governments
Freedom/Free Will
Civil/Human Rights
Order/Chaos


(The above is a list of the macro level, and is not exhaustive)
We want to use our project as a means to critique, highlight, and/or contemplate the aforementioned subjects and how they may have ripple effects that go beyond our project, and into life itself.

2. Concept
In the future, people have discovered a way to digitize a person's consciousness/soul and use it to control a mechanical body. This technology is originally intended to assist the dying or those trapped in a vegetative state.
Over time, healthy people start using it on themselves to transcend the limits of the human body. People can be faster, smarter, and live practically forever.
As more people digitize themselves, a movement begins with the belief that such an existence is the future.
As this movement grows, its adherents face opposition from those who believe that the human body and soul are sacred. Animosity grows between the “transhumanists” who want a digital existence and the “humanists” who believe that a traditional existence is best.
Eventually the transhumanists (who are a minority) decide that they cannot live peacefully under the rule of humanists. They decide to strike out against their oppressors and establish a safe haven for themselves.
Though outnumbered, the superior technical integration of the transhumanists gives them a decisive advantage in military capabilities. They are able to win many victories and drive the standing armies of the world before them.
The humanists, dismayed at the escalation and victories of the transhumanists, unite around prominent military, economic, and scientific figures who originally warned that something like this would happen and were initially disregarded. An ad hoc world government (Hegemony) is formed to organize the war effort.
United in their opposition to the transhumanists, the humanists, with their superior numbers and resources, are able to make an effective stand against the transhumanists.
The stage is set for a global confrontation between the two factions over the future of humanity.

Open position: Art Director

As the Art Director for EoH and the company at large, you are responsible for the art department's results and outcomes. We will be porting all Tiberium Secrets assets to UE5. You must be able to match or exceed current artistic standards and quality levels. You must also be able to assist in training, mentoring and recruiting artists of all types.

You will act as a key member of core leadership and help define the direction and journey of HG.

If you successfully finish this project and help see it through to release you will be given the opportunity to pitch design and propose a game all your own for company development.

Responsibilities:

-Establish a unified vision for teams of internal and external artists producing 2D, 3D and VFX assets for games on multiple platforms.

-Drive the creation of art and ensure that a unified vision is maintained and that artists have clear benchmarks for asset production.

Define the quality bar for asset creation and outsourced art.

-Find artistic solutions which balance creative vision with production realities.

-Review artists' work and give feedback to ensure the highest quality expectations are met.

-Collaborate with technical artists, designers and programmers to develop efficient and productive art pipelines and establish metrics which ensure artistic goals are met within technical performance targets.

-Be an active mentor, leader and role model for the art team.

-Work to maintain morale and create an atmosphere of creativity and enthusiasm.

-Be actively involved with recruitment, vetting candidates, performing interviews

-Keep informed about latest advances in game art technique and technology.

-Oversee the art of and contribute to other projects as needed.

Requirements:

  • College Diploma/Degree in 2D/3D, video game development or equivalent training/experience.
  • Excellent communication skills (spoken and written).
  • Positive influence and leadership skills - Motivates and energizes others
  • Deep understanding of the latest techniques in 3D modeling
  • Good Knowledge of ZBrush and Substance Painter, Maya/ 3DS Max and Photoshop
  • Experience of working with a team that has content published
  • Critical thinker
  • Contract Signature
  • Team Player
  • Passionate and respectful
  • Grit
  • Initiative
  • Keen attention to detail
  • finish at least 1 shipped game / project
  • Experience with Jira (Bonus)

Benefits:

This position gives the great chance to not only gain experience in your fields, but to also work together with highly motivated individuals in a team. It is required to give and take constructive criticism and simply push the designs to the limits to give the player the best gaming experience possible. In addition, we are focusing on creating high quality across the board, which means that you'll get great video material to publish on your blogs/websites to showcase your work. You can expect a solid foundation and work done in every area of development, since this is not our first project. The team leader may be a reference for future work relationships.

Professional networking and development opportunities are also critical to our success and if you invest in us, we will invest in you, both on a personal and professional level. As long as your committed to our core values and share knowledge and resources.

Required Time:

This position will require 10-15 hours per week. It is very important that you can react to emails and inquiries via smartphone or any other devices. We also have regular team meetings, which are required. many of us have day jobs in addition to this commitment. You will be responsible for logging and reporting your hours, which will be regularly audited.

We use Google Drive, Jira, Slack, Zoom and Email for the exchange of data and information. Further information can be given upon request.

Interested in working with us?

To Apply

Send email with Time zone, education/ experience, introduction to eric.chou@honorgames.co, not .com