the 2d geometry looks accurate, but it still needs some work:
take off the smoothing on flat faces, the normals never turn out well
add some more curvature to the front, it shouldn't add many polys and will look much better (if you run too high, take off the gas tube, you can't see it anyway)
you need to add the charging handle
the area where the rails meet the receiver has some messed up normals... if it's due to intersecting faces, make sure that it's one piece
1. The smoothing is just a result of the renderer I used, I'm not entirely sure how to fix that but it's not going to look that way with the final model.
2. Will do.
3. Another good point. =P
4. Actually it's just split weirdly, far too many polies sharing a vertex. I was hoping it wouldn't be too noticeable but I'll redo that part.
cool
awesome work
looks good, the FPS view strongly reminds of some weapon i have seen somewhere.... cant remember,
either way, good stuff! ^___^
the 2d geometry looks accurate, but it still needs some work:
take off the smoothing on flat faces, the normals never turn out well
add some more curvature to the front, it shouldn't add many polys and will look much better (if you run too high, take off the gas tube, you can't see it anyway)
you need to add the charging handle
the area where the rails meet the receiver has some messed up normals... if it's due to intersecting faces, make sure that it's one piece
1. The smoothing is just a result of the renderer I used, I'm not entirely sure how to fix that but it's not going to look that way with the final model.
2. Will do.
3. Another good point. =P
4. Actually it's just split weirdly, far too many polies sharing a vertex. I was hoping it wouldn't be too noticeable but I'll redo that part.
too rounded
edgesplit that sucker
Woow , look like one in BF 2 !!
This is based on a G36C, yes?